Fix issue with mouse input for viewport camera (#3210)
* fix for drift accumulating in the viewport camera Signed-off-by: hultonha <hultonha@amazon.co.uk> * fix typo and update how events are stored Signed-off-by: hultonha <hultonha@amazon.co.uk> * respond to PR feedback and fix linux and windows build issues Signed-off-by: hultonha <hultonha@amazon.co.uk> * fix failing unit tests in camera input Signed-off-by: hultonha <hultonha@amazon.co.uk>
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@@ -59,10 +59,15 @@ namespace UnitTest
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m_cameraSystem->m_cameras.AddCamera(m_firstPersonRotateCamera);
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m_cameraSystem->m_cameras.AddCamera(m_firstPersonTranslateCamera);
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m_cameraSystem->m_cameras.AddCamera(orbitCamera);
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// these tests rely on using motion delta, not cursor positions (default is true)
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AzFramework::ed_cameraSystemUseCursor = false;
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}
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void TearDown() override
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{
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AzFramework::ed_cameraSystemUseCursor = true;
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m_firstPersonRotateCamera.reset();
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m_firstPersonTranslateCamera.reset();
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