Merge remote-tracking branch 'origin' into MultiplayerComponents
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@@ -80,6 +80,31 @@ namespace Multiplayer
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{
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serializeContext->Class<MultiplayerSystemComponent, AZ::Component>()
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->Version(1);
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serializeContext->Class<HostId>()
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->Version(1);
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serializeContext->Class<NetEntityId>()
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->Version(1);
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serializeContext->Class<NetComponentId>()
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->Version(1);
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serializeContext->Class<PropertyIndex>()
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->Version(1);
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serializeContext->Class<RpcIndex>()
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->Version(1);
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serializeContext->Class<ClientInputId>()
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->Version(1);
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serializeContext->Class<HostFrameId>()
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->Version(1);
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}
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else if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<HostId>();
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behaviorContext->Class<NetEntityId>();
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behaviorContext->Class<NetComponentId>();
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behaviorContext->Class<PropertyIndex>();
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behaviorContext->Class<RpcIndex>();
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behaviorContext->Class<ClientInputId>();
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behaviorContext->Class<HostFrameId>();
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}
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MultiplayerComponent::Reflect(context);
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