diff --git a/AutomatedTesting/Gem/PythonTests/Multiplayer/TestSuite_Sandbox.py b/AutomatedTesting/Gem/PythonTests/Multiplayer/TestSuite_Sandbox.py index 8f50d4d36d..8c5f33993d 100644 --- a/AutomatedTesting/Gem/PythonTests/Multiplayer/TestSuite_Sandbox.py +++ b/AutomatedTesting/Gem/PythonTests/Multiplayer/TestSuite_Sandbox.py @@ -32,3 +32,6 @@ class TestAutomation(TestAutomationBase): from .tests import Multiplayer_AutoComponent_NetworkInput as test_module self._run_prefab_test(request, workspace, editor, test_module) + def test_Multiplayer_AutoComponent_RPC(self, request, workspace, editor, launcher_platform): + from .tests import Multiplayer_AutoComponent_RPC as test_module + self._run_prefab_test(request, workspace, editor, test_module) diff --git a/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_RPC.py b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_RPC.py new file mode 100644 index 0000000000..3f971e4abf --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_RPC.py @@ -0,0 +1,91 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. +For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT +""" + + +# Test Case Title : Check that the four network RPCs can be sent and received + + +# fmt: off +class Tests(): + enter_game_mode = ("Entered game mode", "Failed to enter game mode") + exit_game_mode = ("Exited game mode", "Couldn't exit game mode") + find_network_player = ("Found network player", "Couldn't find network player") + found_lines = ("Expected log lines were found", "Expected log lines were not found") + found_unexpected_lines = ("Unexpected log lines were not found", "Unexpected log lines were found") +# fmt: on + + +def Multiplayer_AutoComponent_RPC(): + r""" + Summary: + Runs a test to make sure that network input can be sent from the autonomous player, received by the authority, and processed + + Level Description: + - Dynamic + 1. Although the level is empty, when the server and editor connect the server will spawn and replicate the player network prefab. + a. The player network prefab has a NetworkTestPlayerComponent.AutoComponent and a script canvas attached which will listen for the CreateInput and ProcessInput events. + Print logs occur upon triggering the CreateInput and ProcessInput events along with their values; we are testing to make sure the expected events are values are recieved. + - Static + 1. This is an empty level. All the logic occurs on the Player.network.spawnable (see the above Dynamic description) + + + Expected Outcome: + We should see editor logs stating that network input has been created and processed. + However, if the script receives unexpected values for the Process event we will see print logs for bad data as well. + + :return: + """ + import azlmbr.legacy.general as general + from editor_python_test_tools.utils import Report + from editor_python_test_tools.utils import Tracer + + from editor_python_test_tools.utils import TestHelper as helper + from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole + + + # looks for an expected line in a list of tracers lines + # lines: the tracer list of lines to search. options are section_tracer.warnings, section_tracer.errors, section_tracer.asserts, section_tracer.prints + # return: true if the line is found, otherwise false + def find_expected_line(expected_line, lines): + found_lines = [printInfo.message.strip() for printInfo in lines] + return expected_line in found_lines + + def wait_for_critical_expected_line(expected_line, lines, time_out): + helper.wait_for_condition(lambda : find_expected_line(expected_line, lines), time_out) + Report.critical_result(("Found expected line: " + expected_line, "Failed to find expected line: " + expected_line), find_expected_line(expected_line, lines)) + + level_name = "AutoComponent_RPC" + player_prefab_name = "Player" + player_prefab_path = f"levels/multiplayer/{level_name}/{player_prefab_name}.network.spawnable" + + helper.init_idle() + + # 1) Open Level + helper.open_level("Multiplayer", level_name) + + with Tracer() as section_tracer: + # 2) Enter game mode + helper.multiplayer_enter_game_mode(Tests.enter_game_mode, player_prefab_path.lower()) + + # 3) Make sure the network player was spawned + player_id = general.find_game_entity(player_prefab_name) + Report.critical_result(Tests.find_network_player, player_id.IsValid()) + + # 4) Check the editor logs for expected and unexpected log output + EXPECTEDLINE_WAIT_TIME_SECONDS = 1.0 + wait_for_critical_expected_line('Script: AutoComponent_RPC: Sending client PlayerNumber 1', section_tracer.prints, EXPECTEDLINE_WAIT_TIME_SECONDS) + wait_for_critical_expected_line("AutoComponent_RPC: I'm Player #1", section_tracer.prints, EXPECTEDLINE_WAIT_TIME_SECONDS) + + + # Exit game mode + helper.exit_game_mode(Tests.exit_game_mode) + + + +if __name__ == "__main__": + from editor_python_test_tools.utils import Report + Report.start_test(Multiplayer_AutoComponent_RPC) diff --git a/AutomatedTesting/Levels/Multiplayer/AutoComponent_RPC/AutoComponent_RPC_NetLevelEntity.scriptcanvas b/AutomatedTesting/Levels/Multiplayer/AutoComponent_RPC/AutoComponent_RPC_NetLevelEntity.scriptcanvas new file mode 100644 index 0000000000..aa5244a7cd --- /dev/null +++ b/AutomatedTesting/Levels/Multiplayer/AutoComponent_RPC/AutoComponent_RPC_NetLevelEntity.scriptcanvas @@ -0,0 +1,1702 @@ +{ + "Type": "JsonSerialization", + "Version": 1, + "ClassName": "ScriptCanvasData", + "ClassData": { + "m_scriptCanvas": { + "Id": { + "id": 56982432064952 + }, + "Name": "AutoComponent_RPC_NetLevelEntity", + "Components": { + "Component_[2936040539888065977]": { + "$type": "{4D755CA9-AB92-462C-B24F-0B3376F19967} Graph", + "Id": 2936040539888065977, + "m_graphData": { + "m_nodes": [ + { + "Id": { + "id": 56986727032248 + }, + "Name": "SC-Node(RepeaterNodeableNode)", + "Components": { + "Component_[11069913642528675281]": { + "$type": "RepeaterNodeableNode", + "Id": 11069913642528675281, + "Slots": [ + { + "id": { + "m_id": "{07267CBA-B377-4B57-8A04-E322F8BFC07F}" + }, + "contracts": [ + { + "$type": "SlotTypeContract" + } + ], + "slotName": "Start", + "DisplayGroup": { + "Value": 2675529103 + }, + "Descriptor": { + "ConnectionType": 1, + "SlotType": 1 + } + }, + { + "id": { + "m_id": "{A9CCCCF4-BC3E-44B8-B2BB-2EEFBF475F82}" + }, + "contracts": [ + { + "$type": "SlotTypeContract" + } + ], + "slotName": "Repetitions", + "toolTip": "How many times to repeat.", + "DisplayGroup": { + "Value": 2675529103 + }, + "Descriptor": { + "ConnectionType": 1, + "SlotType": 2 + }, + "DataType": 1 + }, + { + "id": { + "m_id": "{E490B225-8A15-4CA1-9F25-6D8F9F8E398F}" + }, + "contracts": [ + { + "$type": "SlotTypeContract" + } + ], + "slotName": "Interval", + "toolTip": "The Interval between repetitions. 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newline at end of file diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp index 66b14579fa..11615137ca 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp @@ -41,6 +41,9 @@ namespace Multiplayer // Automated testing listens for these logs if (editorsv_isDedicated) { + // Server logs piped to the editor. Change the buffering policy to ensure every write to stdout is flushed. + setvbuf(stdout, NULL, _IONBF, 0); + // If the settings registry is not available at this point, // then something catastrophic has happened in the application startup. // That should have been caught and messaged out earlier in startup. @@ -235,5 +238,4 @@ namespace Multiplayer { return MultiplayerEditorPackets::DispatchPacket(connection, packetHeader, serializer, *this); } - } diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h index 0c892c847f..721c7e0a0f 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h @@ -12,6 +12,7 @@ #include #include #include +#include namespace AzNetworking {