Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size

This commit is contained in:
karlberg
2021-05-27 19:54:56 -07:00
parent 29163fba1a
commit 802943bbb3
12 changed files with 210 additions and 58 deletions
@@ -102,6 +102,7 @@ namespace Multiplayer
private:
void TickVisibleNetworkEntities(float deltaTime, float serverRateSeconds);
void OnConsoleCommandInvoked(AZStd::string_view command, const AZ::ConsoleCommandContainer& args, AZ::ConsoleFunctorFlags flags, AZ::ConsoleInvokedFrom invokedFrom);
void ExecuteConsoleCommandList(AzNetworking::IConnection* connection, const AZStd::fixed_vector<Multiplayer::LongNetworkString, 32>& commands);
@@ -123,6 +124,9 @@ namespace Multiplayer
AZ::TimeMs m_lastReplicatedHostTimeMs = AZ::TimeMs{ 0 };
HostFrameId m_lastReplicatedHostFrameId = InvalidHostFrameId;
double m_serverSendAccumulator = 0.0;
float m_renderBlendFactor = 0.0f;
#if !defined(AZ_RELEASE_BUILD)
MultiplayerEditorConnection m_editorConnectionListener;
#endif