Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
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@@ -390,6 +390,11 @@ namespace Multiplayer
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m_entityServerMigrationEvent.Signal(m_netEntityHandle, hostId, connectionId);
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}
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void NetBindComponent::NotifyPreRender(float deltaTime, float blendFactor)
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{
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m_entityPreRenderEvent.Signal(deltaTime, blendFactor);
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}
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void NetBindComponent::AddEntityStopEventHandler(EntityStopEvent::Handler& eventHandler)
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{
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eventHandler.Connect(m_entityStopEvent);
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@@ -420,6 +425,11 @@ namespace Multiplayer
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eventHandler.Connect(m_entityServerMigrationEvent);
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}
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void NetBindComponent::AddEntityPreRenderEventHandler(EntityPreRenderEvent::Handler& eventHandler)
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{
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eventHandler.Connect(m_entityPreRenderEvent);
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}
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bool NetBindComponent::SerializeEntityCorrection(AzNetworking::ISerializer& serializer)
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{
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m_predictableRecord.ResetConsumedBits();
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