Fix mouse capture behavior for Editor Viewport (#3417)
* first pass of fixes for cursor capture and context menu Signed-off-by: hultonha <hultonha@amazon.co.uk> * restore previous behavior of HandleMouseMoveEvent Signed-off-by: hultonha <hultonha@amazon.co.uk> * tidy-up from previous cursor/input changes Signed-off-by: hultonha <hultonha@amazon.co.uk> * add missing casts Signed-off-by: hultonha <hultonha@amazon.co.uk> * small updates to support tests Signed-off-by: hultonha <hultonha@amazon.co.uk> * additional tests and some tidy-up Signed-off-by: hultonha <hultonha@amazon.co.uk> * small updates before publishing PR (comment/naming updates) Signed-off-by: hultonha <hultonha@amazon.co.uk> * add missing parameter to MouseInteractionEvent constructor Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
@@ -22,6 +22,8 @@ namespace AZStd
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using std::exp2;
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using std::floor;
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using std::fmod;
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using std::llround;
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using std::lround;
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using std::pow;
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using std::round;
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using std::sin;
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@@ -144,6 +144,7 @@ namespace AzFramework
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if (const auto& cursor = AZStd::get_if<CursorEvent>(&event))
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{
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m_cursorState.SetCurrentPosition(cursor->m_position);
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m_cursorState.SetCaptured(cursor->m_captured);
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}
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else if (const auto& horizontalMotion = AZStd::get_if<HorizontalMotionEvent>(&event))
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{
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@@ -790,17 +791,24 @@ namespace AzFramework
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const auto* position = inputChannel.GetCustomData<AzFramework::InputChannel::PositionData2D>();
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AZ_Assert(position, "Expected PositionData2D but found nullptr");
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return CursorEvent{ ScreenPoint(
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static_cast<int>(position->m_normalizedPosition.GetX() * windowSize.m_width),
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static_cast<int>(position->m_normalizedPosition.GetY() * windowSize.m_height)) };
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auto currentCursorState = AzFramework::SystemCursorState::Unknown;
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AzFramework::InputSystemCursorRequestBus::EventResult(
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currentCursorState, inputDeviceId, &AzFramework::InputSystemCursorRequestBus::Events::GetSystemCursorState);
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const auto x = position->m_normalizedPosition.GetX() * aznumeric_cast<float>(windowSize.m_width);
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const auto y = position->m_normalizedPosition.GetY() * aznumeric_cast<float>(windowSize.m_height);
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return CursorEvent{ ScreenPoint(aznumeric_cast<int>(AZStd::lround(x)), aznumeric_cast<int>(AZStd::lround(y))),
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currentCursorState == AzFramework::SystemCursorState::ConstrainedAndHidden };
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}
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else if (inputChannelId == InputDeviceMouse::Movement::X)
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{
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return HorizontalMotionEvent{ aznumeric_cast<int>(inputChannel.GetValue()) };
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const auto x = inputChannel.GetValue();
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return HorizontalMotionEvent{ aznumeric_cast<int>(AZStd::lround(x)) };
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}
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else if (inputChannelId == InputDeviceMouse::Movement::Y)
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{
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return VerticalMotionEvent{ aznumeric_cast<int>(inputChannel.GetValue()) };
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const auto y = inputChannel.GetValue();
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return VerticalMotionEvent{ aznumeric_cast<int>(AZStd::lround(y)) };
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}
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else if (inputChannelId == InputDeviceMouse::Movement::Z)
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{
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@@ -88,6 +88,7 @@ namespace AzFramework
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struct CursorEvent
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{
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ScreenPoint m_position;
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bool m_captured = false;
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};
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struct ScrollEvent
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@@ -21,6 +21,8 @@ namespace AzFramework
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[[nodiscard]] ScreenVector CursorDelta() const;
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//! Call this in a 'handle event' call to update the most recent cursor position.
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void SetCurrentPosition(const ScreenPoint& currentPosition);
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//! Set whether the cursor is currently being constrained (and hidden).
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void SetCaptured(bool captured);
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//! Call this in an 'update' call to copy the current cursor position to the last
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//! cursor position.
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void Update();
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@@ -28,8 +30,14 @@ namespace AzFramework
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private:
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AZStd::optional<ScreenPoint> m_lastCursorPosition;
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AZStd::optional<ScreenPoint> m_currentCursorPosition;
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bool m_captured = false;
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};
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inline void CursorState::SetCaptured(const bool captured)
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{
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m_captured = captured;
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}
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inline void CursorState::SetCurrentPosition(const ScreenPoint& currentPosition)
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{
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m_currentCursorPosition = currentPosition;
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@@ -44,9 +52,16 @@ namespace AzFramework
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inline void CursorState::Update()
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{
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if (m_currentCursorPosition.has_value())
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if (!m_captured)
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{
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m_lastCursorPosition = m_currentCursorPosition;
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if (m_currentCursorPosition.has_value())
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{
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m_lastCursorPosition = m_currentCursorPosition;
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}
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}
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else
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{
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m_currentCursorPosition = m_lastCursorPosition;
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}
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}
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} // namespace AzFramework
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+1
-1
@@ -122,7 +122,7 @@ namespace AzManipulatorTestFramework
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MouseInteractionEvent CreateMouseInteractionEvent(const MouseInteraction& mouseInteraction, MouseEvent event)
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{
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return MouseInteractionEvent(mouseInteraction, event);
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return MouseInteractionEvent(mouseInteraction, event, /*captured=*/false);
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}
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void DispatchMouseInteractionEvent(const MouseInteractionEvent& event)
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+39
-18
@@ -158,6 +158,16 @@ namespace AzToolsFramework
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SetImplementation(nullptr);
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}
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void QtEventToAzInputMapper::EditorQtMouseDevice::SetSystemCursorState(const AzFramework::SystemCursorState systemCursorState)
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{
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m_systemCursorState = systemCursorState;
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}
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AzFramework::SystemCursorState QtEventToAzInputMapper::EditorQtMouseDevice::GetSystemCursorState() const
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{
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return m_systemCursorState;
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}
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QtEventToAzInputMapper::QtEventToAzInputMapper(QWidget* sourceWidget, int syntheticDeviceId)
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: QObject(sourceWidget)
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, m_sourceWidget(sourceWidget)
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@@ -210,12 +220,15 @@ namespace AzToolsFramework
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if (m_capturingCursor != enabled)
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{
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m_capturingCursor = enabled;
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if (m_capturingCursor)
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{
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m_mouseDevice->SetSystemCursorState(AzFramework::SystemCursorState::ConstrainedAndHidden);
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qApp->setOverrideCursor(Qt::BlankCursor);
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}
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else
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{
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m_mouseDevice->SetSystemCursorState(AzFramework::SystemCursorState::UnconstrainedAndVisible);
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qApp->restoreOverrideCursor();
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}
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}
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@@ -238,10 +251,22 @@ namespace AzToolsFramework
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return false;
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}
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// If our focus changes, go ahead and reset all input devices.
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if (eventType == QEvent::FocusIn || eventType == QEvent::FocusOut)
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{
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// If our focus changes, go ahead and reset all input devices.
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HandleFocusChange(event);
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// If we focus in on the source widget and the mouse is contained in its
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// bounds, refresh the cached cursor position to ensure it is up to date (this
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// ensures cursor positions are refreshed correctly with context menu focus changes)
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if (eventType == QEvent::FocusIn)
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{
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const auto widgetCursorPosition = m_sourceWidget->mapFromGlobal(QCursor::pos());
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if (m_sourceWidget->geometry().contains(widgetCursorPosition))
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{
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HandleMouseMoveEvent(widgetCursorPosition);
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}
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}
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}
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// Map key events to input channels.
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// ShortcutOverride is used in lieu of KeyPress for high priority input channels like Alt
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@@ -249,7 +274,7 @@ namespace AzToolsFramework
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else if (
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eventType == QEvent::Type::KeyPress || eventType == QEvent::Type::KeyRelease || eventType == QEvent::Type::ShortcutOverride)
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{
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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auto keyEvent = static_cast<QKeyEvent*>(event);
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HandleKeyEvent(keyEvent);
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}
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// Map mouse events to input channels.
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@@ -257,20 +282,20 @@ namespace AzToolsFramework
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eventType == QEvent::Type::MouseButtonPress || eventType == QEvent::Type::MouseButtonRelease ||
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eventType == QEvent::Type::MouseButtonDblClick)
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{
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QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
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auto mouseEvent = static_cast<QMouseEvent*>(event);
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HandleMouseButtonEvent(mouseEvent);
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}
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// Map mouse movement to the movement input channels.
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// This includes SystemCursorPosition alongside Movement::X and Movement::Y.
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else if (eventType == QEvent::Type::MouseMove)
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{
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QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
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HandleMouseMoveEvent(mouseEvent);
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auto mouseEvent = static_cast<QMouseEvent*>(event);
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HandleMouseMoveEvent(mouseEvent->pos());
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}
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// Map wheel events to the mouse Z movement channel.
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else if (eventType == QEvent::Type::Wheel)
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{
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QWheelEvent* wheelEvent = static_cast<QWheelEvent*>(event);
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auto wheelEvent = static_cast<QWheelEvent*>(event);
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HandleWheelEvent(wheelEvent);
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}
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@@ -345,9 +370,8 @@ namespace AzToolsFramework
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return QPoint{ denormalizedX, denormalizedY };
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}
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void QtEventToAzInputMapper::HandleMouseMoveEvent(QMouseEvent* mouseEvent)
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void QtEventToAzInputMapper::HandleMouseMoveEvent(const QPoint& cursorPosition)
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{
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const QPoint cursorPosition = mouseEvent->pos();
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const QPoint cursorDelta = cursorPosition - m_previousCursorPosition;
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m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition = WidgetPositionToNormalizedPosition(cursorPosition);
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@@ -357,17 +381,14 @@ namespace AzToolsFramework
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if (m_capturingCursor)
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{
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// Reset our cursor position to the previous point.
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const QPoint targetScreenPosition = m_sourceWidget->mapToGlobal(m_previousCursorPosition);
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AzQtComponents::SetCursorPos(targetScreenPosition);
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// Even though we just set the cursor position, there are edge cases such as remote desktop that will leave
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// the cursor position unchanged. For safety, we re-cache our last cursor position for delta generation.
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const QPoint actualWidgetPosition = m_sourceWidget->mapFromGlobal(QCursor::pos());
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m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition = WidgetPositionToNormalizedPosition(actualWidgetPosition);
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// Reset our cursor position to the previous point
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const QPoint screenCursorPosition = m_sourceWidget->mapToGlobal(m_previousCursorPosition);
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AzQtComponents::SetCursorPos(screenCursorPosition);
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}
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else
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{
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m_previousCursorPosition = cursorPosition;
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}
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m_previousCursorPosition = cursorPosition;
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}
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void QtEventToAzInputMapper::HandleKeyEvent(QKeyEvent* keyEvent)
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@@ -105,7 +105,14 @@ namespace AzToolsFramework
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public:
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EditorQtMouseDevice(AzFramework::InputDeviceId id);
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// AzFramework::InputDeviceMouse overrides ...
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void SetSystemCursorState(AzFramework::SystemCursorState systemCursorState) override;
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AzFramework::SystemCursorState GetSystemCursorState() const override;
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friend class QtEventToAzInputMapper;
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private:
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AzFramework::SystemCursorState m_systemCursorState = AzFramework::SystemCursorState::UnconstrainedAndVisible;
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};
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// Emits InputChannelUpdated if channel has transitioned in state (i.e. has gone from active to inactive or vice versa).
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@@ -122,7 +129,7 @@ namespace AzToolsFramework
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// Handle mouse click events.
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void HandleMouseButtonEvent(QMouseEvent* mouseEvent);
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// Handle mouse move events.
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void HandleMouseMoveEvent(QMouseEvent* mouseEvent);
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void HandleMouseMoveEvent(const QPoint& cursorPosition);
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// Handles key press / release events (or ShortcutOverride events for keys listed in m_highPriorityKeys).
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void HandleKeyEvent(QKeyEvent* keyEvent);
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// Handles mouse wheel events.
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+1
-1
@@ -115,7 +115,7 @@ namespace UnitTest
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handled, AzToolsFramework::GetEntityContextId(),
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&EditorInteractionSystemViewportSelectionRequestBus::Events::InternalHandleMouseViewportInteraction,
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AzToolsFramework::ViewportInteraction::MouseInteractionEvent(
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mouseInteraction, AzToolsFramework::ViewportInteraction::MouseEvent::Down));
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mouseInteraction, AzToolsFramework::ViewportInteraction::MouseEvent::Down, /*captured=*/false));
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return handled;
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}
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}
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@@ -41,7 +41,8 @@ namespace AzToolsFramework
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ViewportInteraction::QPointFromScreenPoint(mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
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// if the mouse hasn't moved, open the pop-up menu
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if ((currentScreenCoords - contextMenu.m_clickPoint).manhattanLength() < ed_contextMenuDisplayThreshold)
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if ((currentScreenCoords - contextMenu.m_clickPoint).manhattanLength() < ed_contextMenuDisplayThreshold &&
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!mouseInteraction.m_captured)
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{
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QWidget* parent = nullptr;
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ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
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@@ -212,9 +212,10 @@ namespace AzToolsFramework
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static void Reflect(AZ::SerializeContext& context);
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//! Constructor to create a default MouseInteractionEvent
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MouseInteractionEvent(MouseInteraction mouseInteraction, const MouseEvent mouseEvent)
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MouseInteractionEvent(MouseInteraction mouseInteraction, const MouseEvent mouseEvent, const bool captured)
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: m_mouseInteraction(std::move(mouseInteraction))
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, m_mouseEvent(mouseEvent)
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, m_captured(captured)
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{
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}
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@@ -228,6 +229,7 @@ namespace AzToolsFramework
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MouseInteraction m_mouseInteraction; //!< Mouse state.
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MouseEvent m_mouseEvent; //!< Mouse event.
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bool m_captured = false; //!< Is the mouse cursor being captured during the event.
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//! Special friend function to return the mouse wheel delta (scroll amount)
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//! if the event was of type MouseEvent::Wheel.
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