Fix mouse capture behavior for Editor Viewport (#3417)

* first pass of fixes for cursor capture and context menu

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* restore previous behavior of HandleMouseMoveEvent

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* tidy-up from previous cursor/input changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add missing casts

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* small updates to support tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* additional tests and some tidy-up

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* small updates before publishing PR (comment/naming updates)

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add missing parameter to MouseInteractionEvent constructor

Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
hultonha
2021-08-25 09:28:41 +01:00
committed by GitHub
parent bb90c4ddfe
commit 7fbfda0371
15 changed files with 231 additions and 49 deletions
+14 -6
View File
@@ -12,6 +12,7 @@
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
#include <AzFramework/Input/Buses/Requests/InputSystemCursorRequestBus.h>
#include <AzFramework/Viewport/ScreenGeometry.h>
#include <AzCore/Script/ScriptTimePoint.h>
@@ -112,9 +113,9 @@ namespace SandboxEditor
AzFramework::WindowRequestBus::EventResult(
windowSize, event.m_windowHandle, &AzFramework::WindowRequestBus::Events::GetClientAreaSize);
auto screenPoint = AzFramework::ScreenPoint(
static_cast<int>(position->m_normalizedPosition.GetX() * windowSize.m_width),
static_cast<int>(position->m_normalizedPosition.GetY() * windowSize.m_height));
const auto screenPoint = AzFramework::ScreenPoint(
aznumeric_cast<int>(position->m_normalizedPosition.GetX() * windowSize.m_width),
aznumeric_cast<int>(position->m_normalizedPosition.GetY() * windowSize.m_height));
m_mouseInteraction.m_mousePick.m_screenCoordinates = screenPoint;
AZStd::optional<ProjectedViewportRay> ray;
@@ -207,20 +208,27 @@ namespace SandboxEditor
? &InteractionBus::Events::InternalHandleMouseManipulatorInteraction
: &InteractionBus::Events::InternalHandleMouseViewportInteraction;
const auto mouseInteractionEvent = [mouseInteraction, event = eventType.value(), wheelDelta] {
auto currentCursorState = AzFramework::SystemCursorState::Unknown;
AzFramework::InputSystemCursorRequestBus::EventResult(
currentCursorState, event.m_inputChannel.GetInputDevice().GetInputDeviceId(),
&AzFramework::InputSystemCursorRequestBus::Events::GetSystemCursorState);
const auto mouseInteractionEvent = [mouseInteraction, event = eventType.value(), wheelDelta,
cursorCaptured = currentCursorState == AzFramework::SystemCursorState::ConstrainedAndHidden]
{
switch (event)
{
case MouseEvent::Up:
case MouseEvent::Down:
case MouseEvent::Move:
case MouseEvent::DoubleClick:
return MouseInteractionEvent(AZStd::move(mouseInteraction), event);
return MouseInteractionEvent(AZStd::move(mouseInteraction), event, cursorCaptured);
case MouseEvent::Wheel:
return MouseInteractionEvent(AZStd::move(mouseInteraction), wheelDelta);
}
AZ_Assert(false, "Unhandled MouseEvent");
return MouseInteractionEvent(MouseInteraction{}, MouseEvent::Up);
return MouseInteractionEvent(MouseInteraction{}, MouseEvent::Up, false);
}();
InteractionBus::EventResult(