Fix mouse capture behavior for Editor Viewport (#3417)
* first pass of fixes for cursor capture and context menu Signed-off-by: hultonha <hultonha@amazon.co.uk> * restore previous behavior of HandleMouseMoveEvent Signed-off-by: hultonha <hultonha@amazon.co.uk> * tidy-up from previous cursor/input changes Signed-off-by: hultonha <hultonha@amazon.co.uk> * add missing casts Signed-off-by: hultonha <hultonha@amazon.co.uk> * small updates to support tests Signed-off-by: hultonha <hultonha@amazon.co.uk> * additional tests and some tidy-up Signed-off-by: hultonha <hultonha@amazon.co.uk> * small updates before publishing PR (comment/naming updates) Signed-off-by: hultonha <hultonha@amazon.co.uk> * add missing parameter to MouseInteractionEvent constructor Signed-off-by: hultonha <hultonha@amazon.co.uk>
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@@ -7,6 +7,7 @@
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*/
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#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
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#include <AzCore/Settings/SettingsRegistryImpl.h>
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#include <AzFramework/Viewport/ViewportControllerList.h>
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#include <AzToolsFramework/Input/QtEventToAzInputManager.h>
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#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
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@@ -95,10 +96,16 @@ namespace UnitTest
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m_controllerList->RegisterViewportContext(TestViewportId);
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m_inputChannelMapper = AZStd::make_unique<AzToolsFramework::QtEventToAzInputMapper>(m_rootWidget.get(), TestViewportId);
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m_settingsRegistry = AZStd::make_unique<AZ::SettingsRegistryImpl>();
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AZ::SettingsRegistry::Register(m_settingsRegistry.get());
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}
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void TearDown() override
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{
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AZ::SettingsRegistry::Unregister(m_settingsRegistry.get());
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m_settingsRegistry.reset();
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m_inputChannelMapper.reset();
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m_controllerList->UnregisterViewportContext(TestViewportId);
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@@ -170,7 +177,7 @@ namespace UnitTest
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void RepeatDiagonalMouseMovements(const AZStd::function<float()>& deltaTimeFn)
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{
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// move to the center of the screen
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auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
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const auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
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MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTimeFn()), AZ::ScriptTimePoint() });
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@@ -204,12 +211,15 @@ namespace UnitTest
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::testing::NiceMock<MockWindowRequests> m_mockWindowRequests;
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ViewportMouseCursorRequestImpl m_viewportMouseCursorRequests;
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AtomToolsFramework::ModularCameraViewportContext* m_cameraViewportContextView = nullptr;
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AZStd::unique_ptr<AZ::SettingsRegistryInterface> m_settingsRegistry;
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};
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const AzFramework::ViewportId ModularViewportCameraControllerFixture::TestViewportId = AzFramework::ViewportId(0);
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TEST_F(ModularViewportCameraControllerFixture, MouseMovementDoesNotAccumulateExcessiveDriftInModularViewportCameraWithVaryingDeltaTime)
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{
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SandboxEditor::SetCameraCaptureCursorForLook(false);
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// Given
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PrepareCollaborators();
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@@ -242,6 +252,8 @@ namespace UnitTest
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ModularViewportCameraControllerDeltaTimeParamFixture,
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MouseMovementDoesNotAccumulateExcessiveDriftInModularViewportCameraWithFixedDeltaTime)
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{
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SandboxEditor::SetCameraCaptureCursorForLook(false);
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// Given
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PrepareCollaborators();
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@@ -263,4 +275,92 @@ namespace UnitTest
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INSTANTIATE_TEST_CASE_P(
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All, ModularViewportCameraControllerDeltaTimeParamFixture, testing::Values(1.0f / 60.0f, 1.0f / 50.0f, 1.0f / 30.0f));
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TEST_F(ModularViewportCameraControllerFixture, MouseMovementOrientatesCameraWhenCursorIsCaptured)
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{
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// Given
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PrepareCollaborators();
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// ensure cursor is captured
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SandboxEditor::SetCameraCaptureCursorForLook(true);
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const float deltaTime = 1.0f / 60.0f;
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// When
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// move to the center of the screen
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auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
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MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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const auto mouseDelta = QPoint(5, 0);
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// initial movement to begin the camera behavior
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MousePressAndMove(m_rootWidget.get(), start, mouseDelta, Qt::MouseButton::RightButton);
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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// move the cursor right
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for (int i = 0; i < 50; ++i)
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{
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MousePressAndMove(m_rootWidget.get(), start + mouseDelta, mouseDelta, Qt::MouseButton::RightButton);
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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}
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// move the cursor left (do an extra iteration moving left to account for the initial dead-zone)
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for (int i = 0; i < 51; ++i)
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{
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MousePressAndMove(m_rootWidget.get(), start + mouseDelta, -mouseDelta, Qt::MouseButton::RightButton);
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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}
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QTest::mouseRelease(m_rootWidget.get(), Qt::MouseButton::RightButton, Qt::KeyboardModifier::NoModifier, start + mouseDelta);
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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// Then
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// retrieve the amount of yaw rotation
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const AZ::Quaternion cameraRotation = m_cameraViewportContextView->GetCameraTransform().GetRotation();
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const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromQuaternion(cameraRotation));
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// camera should be back at the center (no yaw)
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using ::testing::FloatNear;
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EXPECT_THAT(eulerAngles.GetZ(), FloatNear(0.0f, 0.001f));
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// Clean-up
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HaltCollaborators();
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}
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TEST_F(ModularViewportCameraControllerFixture, CameraDoesNotContinueToRotateGivenNoInputWhenCaptured)
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{
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// Given
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PrepareCollaborators();
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SandboxEditor::SetCameraCaptureCursorForLook(true);
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const float deltaTime = 1.0f / 60.0f;
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// When
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// move to the center of the screen
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auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
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MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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// will move a small amount initially
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const auto mouseDelta = QPoint(5, 0);
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MousePressAndMove(m_rootWidget.get(), start, mouseDelta, Qt::MouseButton::RightButton);
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// ensure further updates to not continue to rotate
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for (int i = 0; i < 50; ++i)
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{
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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}
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// Then
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// ensure the camera rotation is no longer the identity
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const AZ::Quaternion cameraRotation = m_cameraViewportContextView->GetCameraTransform().GetRotation();
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const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromQuaternion(cameraRotation));
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// initial amount of rotation after first mouse move
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using ::testing::FloatNear;
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EXPECT_THAT(eulerAngles.GetZ(), FloatNear(-0.025f, 0.001f));
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// Clean-up
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HaltCollaborators();
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}
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} // namespace UnitTest
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