Fix mouse capture behavior for Editor Viewport (#3417)
* first pass of fixes for cursor capture and context menu Signed-off-by: hultonha <hultonha@amazon.co.uk> * restore previous behavior of HandleMouseMoveEvent Signed-off-by: hultonha <hultonha@amazon.co.uk> * tidy-up from previous cursor/input changes Signed-off-by: hultonha <hultonha@amazon.co.uk> * add missing casts Signed-off-by: hultonha <hultonha@amazon.co.uk> * small updates to support tests Signed-off-by: hultonha <hultonha@amazon.co.uk> * additional tests and some tidy-up Signed-off-by: hultonha <hultonha@amazon.co.uk> * small updates before publishing PR (comment/naming updates) Signed-off-by: hultonha <hultonha@amazon.co.uk> * add missing parameter to MouseInteractionEvent constructor Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
@@ -33,6 +33,7 @@ namespace SandboxEditor
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constexpr AZStd::string_view CameraTranslateSmoothnessSetting = "/Amazon/Preferences/Editor/Camera/TranslateSmoothness";
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constexpr AZStd::string_view CameraTranslateSmoothingSetting = "/Amazon/Preferences/Editor/Camera/TranslateSmoothing";
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constexpr AZStd::string_view CameraRotateSmoothingSetting = "/Amazon/Preferences/Editor/Camera/RotateSmoothing";
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constexpr AZStd::string_view CameraCaptureCursorLookSetting = "/Amazon/Preferences/Editor/Camera/CaptureCursorLook";
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constexpr AZStd::string_view CameraTranslateForwardIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateForwardId";
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constexpr AZStd::string_view CameraTranslateBackwardIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateBackwardId";
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constexpr AZStd::string_view CameraTranslateLeftIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateLeftId";
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@@ -60,7 +61,7 @@ namespace SandboxEditor
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AZStd::remove_cvref_t<T> GetRegistry(const AZStd::string_view setting, T&& defaultValue)
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{
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AZStd::remove_cvref_t<T> value = AZStd::forward<T>(defaultValue);
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if (auto* registry = AZ::SettingsRegistry::Get())
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if (const auto* registry = AZ::SettingsRegistry::Get())
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{
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registry->Get(value, setting);
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}
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@@ -281,6 +282,16 @@ namespace SandboxEditor
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SetRegistry(CameraTranslateSmoothingSetting, enabled);
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}
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bool CameraCaptureCursorForLook()
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{
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return GetRegistry(CameraCaptureCursorLookSetting, true);
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}
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void SetCameraCaptureCursorForLook(const bool capture)
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{
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SetRegistry(CameraCaptureCursorLookSetting, capture);
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}
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AzFramework::InputChannelId CameraTranslateForwardChannelId()
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{
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return AzFramework::InputChannelId(
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@@ -86,6 +86,9 @@ namespace SandboxEditor
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SANDBOX_API bool CameraTranslateSmoothingEnabled();
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SANDBOX_API void SetCameraTranslateSmoothingEnabled(bool enabled);
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SANDBOX_API bool CameraCaptureCursorForLook();
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SANDBOX_API void SetCameraCaptureCursorForLook(bool capture);
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SANDBOX_API AzFramework::InputChannelId CameraTranslateForwardChannelId();
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SANDBOX_API void SetCameraTranslateForwardChannelId(AZStd::string_view cameraTranslateForwardId);
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@@ -104,7 +104,6 @@
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AZ_CVAR(
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bool, ed_visibility_logTiming, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Output the timing of the new IVisibilitySystem query");
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AZ_CVAR(bool, ed_showCursorCameraLook, true, nullptr, AZ::ConsoleFunctorFlags::Null, "Show the cursor when using free look with the new camera system");
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EditorViewportWidget* EditorViewportWidget::m_pPrimaryViewport = nullptr;
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@@ -1079,13 +1078,19 @@ AZStd::shared_ptr<AtomToolsFramework::ModularViewportCameraController> CreateMod
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{
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const auto hideCursor = [viewportId]
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{
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AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
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viewportId, &AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Events::BeginCursorCapture);
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if (SandboxEditor::CameraCaptureCursorForLook())
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{
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AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
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viewportId, &AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Events::BeginCursorCapture);
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}
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};
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const auto showCursor = [viewportId]
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{
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AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
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viewportId, &AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Events::EndCursorCapture);
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if (SandboxEditor::CameraCaptureCursorForLook())
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{
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AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
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viewportId, &AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Events::EndCursorCapture);
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}
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};
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auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(SandboxEditor::CameraFreeLookChannelId());
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@@ -1094,12 +1099,10 @@ AZStd::shared_ptr<AtomToolsFramework::ModularViewportCameraController> CreateMod
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return SandboxEditor::CameraRotateSpeed();
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};
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if (!ed_showCursorCameraLook)
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{
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// default behavior is to hide the cursor but this can be disabled (useful for remote desktop)
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firstPersonRotateCamera->SetActivationBeganFn(hideCursor);
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firstPersonRotateCamera->SetActivationEndedFn(showCursor);
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}
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// default behavior is to hide the cursor but this can be disabled (useful for remote desktop)
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// note: See CaptureCursorLook in the Settings Registry
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firstPersonRotateCamera->SetActivationBeganFn(hideCursor);
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firstPersonRotateCamera->SetActivationEndedFn(showCursor);
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auto firstPersonPanCamera =
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AZStd::make_shared<AzFramework::PanCameraInput>(SandboxEditor::CameraFreePanChannelId(), AzFramework::LookPan);
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@@ -7,6 +7,7 @@
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*/
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#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
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#include <AzCore/Settings/SettingsRegistryImpl.h>
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#include <AzFramework/Viewport/ViewportControllerList.h>
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#include <AzToolsFramework/Input/QtEventToAzInputManager.h>
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#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
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@@ -95,10 +96,16 @@ namespace UnitTest
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m_controllerList->RegisterViewportContext(TestViewportId);
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m_inputChannelMapper = AZStd::make_unique<AzToolsFramework::QtEventToAzInputMapper>(m_rootWidget.get(), TestViewportId);
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m_settingsRegistry = AZStd::make_unique<AZ::SettingsRegistryImpl>();
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AZ::SettingsRegistry::Register(m_settingsRegistry.get());
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}
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void TearDown() override
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{
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AZ::SettingsRegistry::Unregister(m_settingsRegistry.get());
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m_settingsRegistry.reset();
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m_inputChannelMapper.reset();
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m_controllerList->UnregisterViewportContext(TestViewportId);
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@@ -170,7 +177,7 @@ namespace UnitTest
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void RepeatDiagonalMouseMovements(const AZStd::function<float()>& deltaTimeFn)
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{
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// move to the center of the screen
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auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
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const auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
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MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTimeFn()), AZ::ScriptTimePoint() });
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@@ -204,12 +211,15 @@ namespace UnitTest
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::testing::NiceMock<MockWindowRequests> m_mockWindowRequests;
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ViewportMouseCursorRequestImpl m_viewportMouseCursorRequests;
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AtomToolsFramework::ModularCameraViewportContext* m_cameraViewportContextView = nullptr;
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AZStd::unique_ptr<AZ::SettingsRegistryInterface> m_settingsRegistry;
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};
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const AzFramework::ViewportId ModularViewportCameraControllerFixture::TestViewportId = AzFramework::ViewportId(0);
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TEST_F(ModularViewportCameraControllerFixture, MouseMovementDoesNotAccumulateExcessiveDriftInModularViewportCameraWithVaryingDeltaTime)
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{
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SandboxEditor::SetCameraCaptureCursorForLook(false);
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// Given
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PrepareCollaborators();
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@@ -242,6 +252,8 @@ namespace UnitTest
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ModularViewportCameraControllerDeltaTimeParamFixture,
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MouseMovementDoesNotAccumulateExcessiveDriftInModularViewportCameraWithFixedDeltaTime)
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{
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SandboxEditor::SetCameraCaptureCursorForLook(false);
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// Given
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PrepareCollaborators();
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@@ -263,4 +275,92 @@ namespace UnitTest
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INSTANTIATE_TEST_CASE_P(
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All, ModularViewportCameraControllerDeltaTimeParamFixture, testing::Values(1.0f / 60.0f, 1.0f / 50.0f, 1.0f / 30.0f));
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TEST_F(ModularViewportCameraControllerFixture, MouseMovementOrientatesCameraWhenCursorIsCaptured)
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{
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// Given
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PrepareCollaborators();
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// ensure cursor is captured
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SandboxEditor::SetCameraCaptureCursorForLook(true);
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const float deltaTime = 1.0f / 60.0f;
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// When
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// move to the center of the screen
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auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
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MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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const auto mouseDelta = QPoint(5, 0);
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// initial movement to begin the camera behavior
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MousePressAndMove(m_rootWidget.get(), start, mouseDelta, Qt::MouseButton::RightButton);
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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// move the cursor right
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for (int i = 0; i < 50; ++i)
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{
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MousePressAndMove(m_rootWidget.get(), start + mouseDelta, mouseDelta, Qt::MouseButton::RightButton);
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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}
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// move the cursor left (do an extra iteration moving left to account for the initial dead-zone)
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for (int i = 0; i < 51; ++i)
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{
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MousePressAndMove(m_rootWidget.get(), start + mouseDelta, -mouseDelta, Qt::MouseButton::RightButton);
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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}
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QTest::mouseRelease(m_rootWidget.get(), Qt::MouseButton::RightButton, Qt::KeyboardModifier::NoModifier, start + mouseDelta);
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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// Then
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// retrieve the amount of yaw rotation
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const AZ::Quaternion cameraRotation = m_cameraViewportContextView->GetCameraTransform().GetRotation();
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const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromQuaternion(cameraRotation));
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// camera should be back at the center (no yaw)
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using ::testing::FloatNear;
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EXPECT_THAT(eulerAngles.GetZ(), FloatNear(0.0f, 0.001f));
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// Clean-up
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HaltCollaborators();
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}
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TEST_F(ModularViewportCameraControllerFixture, CameraDoesNotContinueToRotateGivenNoInputWhenCaptured)
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{
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// Given
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PrepareCollaborators();
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SandboxEditor::SetCameraCaptureCursorForLook(true);
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const float deltaTime = 1.0f / 60.0f;
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// When
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// move to the center of the screen
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auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
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MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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// will move a small amount initially
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const auto mouseDelta = QPoint(5, 0);
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MousePressAndMove(m_rootWidget.get(), start, mouseDelta, Qt::MouseButton::RightButton);
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// ensure further updates to not continue to rotate
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for (int i = 0; i < 50; ++i)
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{
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m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
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}
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// Then
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// ensure the camera rotation is no longer the identity
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const AZ::Quaternion cameraRotation = m_cameraViewportContextView->GetCameraTransform().GetRotation();
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const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromQuaternion(cameraRotation));
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// initial amount of rotation after first mouse move
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using ::testing::FloatNear;
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EXPECT_THAT(eulerAngles.GetZ(), FloatNear(-0.025f, 0.001f));
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// Clean-up
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HaltCollaborators();
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}
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} // namespace UnitTest
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@@ -12,6 +12,7 @@
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#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
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#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
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#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
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#include <AzFramework/Input/Buses/Requests/InputSystemCursorRequestBus.h>
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#include <AzFramework/Viewport/ScreenGeometry.h>
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#include <AzCore/Script/ScriptTimePoint.h>
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@@ -112,9 +113,9 @@ namespace SandboxEditor
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AzFramework::WindowRequestBus::EventResult(
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windowSize, event.m_windowHandle, &AzFramework::WindowRequestBus::Events::GetClientAreaSize);
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auto screenPoint = AzFramework::ScreenPoint(
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static_cast<int>(position->m_normalizedPosition.GetX() * windowSize.m_width),
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static_cast<int>(position->m_normalizedPosition.GetY() * windowSize.m_height));
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const auto screenPoint = AzFramework::ScreenPoint(
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aznumeric_cast<int>(position->m_normalizedPosition.GetX() * windowSize.m_width),
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aznumeric_cast<int>(position->m_normalizedPosition.GetY() * windowSize.m_height));
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m_mouseInteraction.m_mousePick.m_screenCoordinates = screenPoint;
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AZStd::optional<ProjectedViewportRay> ray;
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@@ -207,20 +208,27 @@ namespace SandboxEditor
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? &InteractionBus::Events::InternalHandleMouseManipulatorInteraction
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: &InteractionBus::Events::InternalHandleMouseViewportInteraction;
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const auto mouseInteractionEvent = [mouseInteraction, event = eventType.value(), wheelDelta] {
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auto currentCursorState = AzFramework::SystemCursorState::Unknown;
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AzFramework::InputSystemCursorRequestBus::EventResult(
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currentCursorState, event.m_inputChannel.GetInputDevice().GetInputDeviceId(),
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&AzFramework::InputSystemCursorRequestBus::Events::GetSystemCursorState);
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const auto mouseInteractionEvent = [mouseInteraction, event = eventType.value(), wheelDelta,
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cursorCaptured = currentCursorState == AzFramework::SystemCursorState::ConstrainedAndHidden]
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{
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switch (event)
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{
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case MouseEvent::Up:
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case MouseEvent::Down:
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case MouseEvent::Move:
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case MouseEvent::DoubleClick:
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return MouseInteractionEvent(AZStd::move(mouseInteraction), event);
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return MouseInteractionEvent(AZStd::move(mouseInteraction), event, cursorCaptured);
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case MouseEvent::Wheel:
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return MouseInteractionEvent(AZStd::move(mouseInteraction), wheelDelta);
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}
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AZ_Assert(false, "Unhandled MouseEvent");
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return MouseInteractionEvent(MouseInteraction{}, MouseEvent::Up);
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return MouseInteractionEvent(MouseInteraction{}, MouseEvent::Up, false);
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}();
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InteractionBus::EventResult(
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