Add an Orthogonal Projection option to the Camera Gem (#2414)
* Add an Orthogonal Projection option to the Camera Gem This adds a check-box to opt into an ortho projection along with a half-width parameter to adjust the size of the visible area. Includes some light tweaks to ensure debug rendering looks OK and that we generate a correct camera state for these non-perspective views. Known issue: while in "Be this camera" mode in the Editor using an ortho projection manipulators aren't working correctly. This appears to be a downstream issue with CameraState consumers not actually checking the ortho flag. Signed-off-by: nvsickle <nvsickle@amazon.com> * Fix some typos Signed-off-by: nvsickle <nvsickle@amazon.com> * Account for reversed depth buffer Signed-off-by: nvsickle <nvsickle@amazon.com> * Clarify depth reversal for MakeOrthographicMatrixRH Signed-off-by: nvsickle <nvsickle@amazon.com>
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@@ -463,7 +463,7 @@ void EditorViewportWidget::Update()
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if (m_updateCameraPositionNextTick)
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{
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auto cameraState = m_renderViewport->GetCameraState();
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auto cameraState = GetCameraState();
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AZ::Matrix3x4 matrix;
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matrix.SetBasisAndTranslation(cameraState.m_side, cameraState.m_forward, cameraState.m_up, cameraState.m_position);
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auto m = AZMatrix3x4ToLYMatrix3x4(matrix);
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@@ -1138,6 +1138,17 @@ void EditorViewportWidget::OnMenuSelectCurrentCamera()
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AzFramework::CameraState EditorViewportWidget::GetCameraState()
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{
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if (m_viewEntityId.IsValid())
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{
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bool cameraStateAcquired = false;
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AzFramework::CameraState cameraState;
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Camera::EditorCameraViewRequestBus::BroadcastResult(cameraStateAcquired,
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&Camera::EditorCameraViewRequestBus::Events::GetCameraState, cameraState);
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if (cameraStateAcquired)
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{
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return cameraState;
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}
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}
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return m_renderViewport->GetCameraState();
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}
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