RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. (#740)
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@@ -129,10 +129,8 @@ namespace PhysX::Benchmarks
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for (int i = 0; i < NumCylinderSide; i++)
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{
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sceneInterface->RemoveSimulatedBody(m_sceneHandle, m_cylinder[i]);
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m_cylinder[i] = AzPhysics::InvalidSimulatedBodyHandle;
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}
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sceneInterface->RemoveSimulatedBody(m_sceneHandle, m_blade);
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m_blade = AzPhysics::InvalidSimulatedBodyHandle;
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}
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m_sceneHandle = AzPhysics::InvalidSceneHandle;
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}
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