RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. (#740)

This commit is contained in:
amzn-sean
2021-05-13 15:04:00 +01:00
committed by GitHub
parent a13c9e8d53
commit 7f79cc8796
21 changed files with 33 additions and 55 deletions
@@ -129,10 +129,8 @@ namespace PhysX::Benchmarks
for (int i = 0; i < NumCylinderSide; i++)
{
sceneInterface->RemoveSimulatedBody(m_sceneHandle, m_cylinder[i]);
m_cylinder[i] = AzPhysics::InvalidSimulatedBodyHandle;
}
sceneInterface->RemoveSimulatedBody(m_sceneHandle, m_blade);
m_blade = AzPhysics::InvalidSimulatedBodyHandle;
}
m_sceneHandle = AzPhysics::InvalidSceneHandle;
}