RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. (#740)
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@@ -184,7 +184,6 @@ namespace PhysX
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if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
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{
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sceneInterface->RemoveSimulatedBody(m_attachedSceneHandle, m_rigidBodyHandle);
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m_rigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle;
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}
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Physics::RigidBodyRequestBus::Handler::BusDisconnect();
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