RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. (#740)
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@@ -343,7 +343,6 @@ namespace PhysX
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if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
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{
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sceneInterface->RemoveSimulatedBody(m_sceneOwner, m_shadowBodyHandle);
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m_shadowBodyHandle = AzPhysics::InvalidSimulatedBodyHandle;
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m_shadowBody = nullptr;
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}
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}
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