Rearchitecture Project Manager Screens Workflow and Create Project Settings Ctrl
* Renamed UX screen files and classes to include screen in the name * Changed screens to emit a screen change request a controller can connect to * Made ScreensCtrl that owns and manages screens and their changing and history * Made Project Settings Control managing back and next buttons * Add Project Setting Model and moved New Project Settings Ui into Screen file * Goto previous screen always works * Removed unnecessary QObject namespace from connect calls * Merged ProjectSettingsModel into ProjectInfo
This commit is contained in:
@@ -12,7 +12,7 @@
|
||||
#pragma once
|
||||
|
||||
#if !defined(Q_MOC_RUN)
|
||||
#include <ProjectManagerWindow.h>
|
||||
#include <ScreenDefs.h>
|
||||
|
||||
#include <QWidget>
|
||||
#endif
|
||||
@@ -22,17 +22,32 @@ namespace O3DE::ProjectManager
|
||||
class ScreenWidget
|
||||
: public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ScreenWidget(ProjectManagerWindow* window)
|
||||
: QWidget(window->GetScreenStack())
|
||||
, m_projectManagerWindow(window)
|
||||
explicit ScreenWidget(QWidget* parent = nullptr)
|
||||
: QWidget(parent)
|
||||
{
|
||||
}
|
||||
~ScreenWidget() = default;
|
||||
|
||||
protected:
|
||||
virtual void ConnectSlotsAndSignals() {}
|
||||
virtual ProjectManagerScreen GetScreenEnum()
|
||||
{
|
||||
return ProjectManagerScreen::Empty;
|
||||
}
|
||||
virtual bool IsReadyForNextScreen()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
virtual QString GetNextButtonText()
|
||||
{
|
||||
return "Next";
|
||||
}
|
||||
|
||||
ProjectManagerWindow* m_projectManagerWindow;
|
||||
signals:
|
||||
void ChangeScreenRequest(ProjectManagerScreen screen);
|
||||
void GotoPreviousScreenRequest();
|
||||
void ResetScreenRequest(ProjectManagerScreen screen);
|
||||
};
|
||||
|
||||
} // namespace O3DE::ProjectManager
|
||||
|
||||
Reference in New Issue
Block a user