Rearchitecture Project Manager Screens Workflow and Create Project Settings Ctrl

* Renamed UX screen files and classes to include screen in the name

* Changed screens to emit a screen change request a controller can connect to

* Made ScreensCtrl that owns and manages screens and their changing and history

* Made Project Settings Control managing back and next buttons

* Add Project Setting Model and moved New Project Settings Ui into Screen file

* Goto previous screen always works

* Removed unnecessary QObject namespace from connect calls

* Merged ProjectSettingsModel into ProjectInfo
This commit is contained in:
AMZN-nggieber
2021-05-13 10:47:49 -07:00
committed by GitHub
parent 67a1e4dc4f
commit 7ecd1b1761
34 changed files with 679 additions and 453 deletions
@@ -11,33 +11,48 @@
*/
#include <ScreenFactory.h>
#include <FirstTimeUse.h>
#include <NewProjectSettings.h>
#include <GemCatalog/GemCatalog.h>
#include <ProjectsHome.h>
#include <ProjectSettings.h>
#include <EngineSettings.h>
#include <FirstTimeUseScreen.h>
#include <ProjectSettingsCtrl.h>
#include <NewProjectSettingsScreen.h>
#include <GemCatalog/GemCatalogScreen.h>
#include <ProjectsHomeScreen.h>
#include <ProjectSettingsScreen.h>
#include <EngineSettingsScreen.h>
namespace O3DE::ProjectManager
{
QWidget* BuildScreen(ProjectManagerWindow* window, ProjectManagerScreen screen)
ScreenWidget* BuildScreen(QWidget* parent, ProjectManagerScreen screen)
{
ScreenWidget* newScreen;
switch(screen)
{
case (ProjectManagerScreen::FirstTimeUse):
return new FirstTimeUse(window);
newScreen = new FirstTimeUseScreen(parent);
break;
case (ProjectManagerScreen::NewProjectSettingsCore):
newScreen = new ProjectSettingsCtrl(parent);
break;
case (ProjectManagerScreen::NewProjectSettings):
return new NewProjectSettings(window);
newScreen = new NewProjectSettingsScreen(parent);
break;
case (ProjectManagerScreen::GemCatalog):
return new GemCatalog(window);
newScreen = new GemCatalogScreen(parent);
break;
case (ProjectManagerScreen::ProjectsHome):
return new ProjectsHome(window);
newScreen = new ProjectsHomeScreen(parent);
break;
case (ProjectManagerScreen::ProjectSettings):
return new ProjectSettings(window);
newScreen = new ProjectSettingsScreen(parent);
break;
case (ProjectManagerScreen::EngineSettings):
return new EngineSettings(window);
newScreen = new EngineSettingsScreen(parent);
break;
case (ProjectManagerScreen::Empty):
default:
return new QWidget(window->GetScreenStack());
newScreen = new ScreenWidget(parent);
}
return newScreen;
}
} // namespace O3DE::ProjectManager