Rearchitecture Project Manager Screens Workflow and Create Project Settings Ctrl
* Renamed UX screen files and classes to include screen in the name * Changed screens to emit a screen change request a controller can connect to * Made ScreensCtrl that owns and manages screens and their changing and history * Made Project Settings Control managing back and next buttons * Add Project Setting Model and moved New Project Settings Ui into Screen file * Goto previous screen always works * Removed unnecessary QObject namespace from connect calls * Merged ProjectSettingsModel into ProjectInfo
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <ProjectsHomeScreen.h>
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#include <Source/ui_ProjectsHomeScreen.h>
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#include <PythonBindingsInterface.h>
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namespace O3DE::ProjectManager
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{
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ProjectsHomeScreen::ProjectsHomeScreen(QWidget* parent)
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: ScreenWidget(parent)
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, m_ui(new Ui::ProjectsHomeClass())
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{
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m_ui->setupUi(this);
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connect(m_ui->newProjectButton, &QPushButton::pressed, this, &ProjectsHomeScreen::HandleNewProjectButton);
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connect(m_ui->addProjectButton, &QPushButton::pressed, this, &ProjectsHomeScreen::HandleAddProjectButton);
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connect(m_ui->editProjectButton, &QPushButton::pressed, this, &ProjectsHomeScreen::HandleEditProjectButton);
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}
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ProjectManagerScreen ProjectsHomeScreen::GetScreenEnum()
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{
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return ProjectManagerScreen::ProjectsHome;
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}
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void ProjectsHomeScreen::HandleNewProjectButton()
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{
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emit ResetScreenRequest(ProjectManagerScreen::NewProjectSettingsCore);
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emit ChangeScreenRequest(ProjectManagerScreen::NewProjectSettingsCore);
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}
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void ProjectsHomeScreen::HandleAddProjectButton()
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{
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// Do nothing for now
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}
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void ProjectsHomeScreen::HandleEditProjectButton()
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{
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emit ChangeScreenRequest(ProjectManagerScreen::ProjectSettings);
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}
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} // namespace O3DE::ProjectManager
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