Rearchitecture Project Manager Screens Workflow and Create Project Settings Ctrl
* Renamed UX screen files and classes to include screen in the name * Changed screens to emit a screen change request a controller can connect to * Made ScreensCtrl that owns and manages screens and their changing and history * Made Project Settings Control managing back and next buttons * Add Project Setting Model and moved New Project Settings Ui into Screen file * Goto previous screen always works * Removed unnecessary QObject namespace from connect calls * Merged ProjectSettingsModel into ProjectInfo
This commit is contained in:
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <ProjectSettingsCtrl.h>
|
||||
#include <ScreensCtrl.h>
|
||||
|
||||
#include <QDialogButtonBox>
|
||||
#include <QVBoxLayout>
|
||||
#include <QPushButton>
|
||||
|
||||
namespace O3DE::ProjectManager
|
||||
{
|
||||
ProjectSettingsCtrl::ProjectSettingsCtrl(QWidget* parent)
|
||||
: ScreenWidget(parent)
|
||||
{
|
||||
QVBoxLayout* vLayout = new QVBoxLayout();
|
||||
setLayout(vLayout);
|
||||
|
||||
m_screensCtrl = new ScreensCtrl();
|
||||
vLayout->addWidget(m_screensCtrl);
|
||||
|
||||
QDialogButtonBox* backNextButtons = new QDialogButtonBox();
|
||||
vLayout->addWidget(backNextButtons);
|
||||
|
||||
m_backButton = backNextButtons->addButton("Back", QDialogButtonBox::RejectRole);
|
||||
m_nextButton = backNextButtons->addButton("Next", QDialogButtonBox::ApplyRole);
|
||||
|
||||
connect(m_backButton, &QPushButton::pressed, this, &ProjectSettingsCtrl::HandleBackButton);
|
||||
connect(m_nextButton, &QPushButton::pressed, this, &ProjectSettingsCtrl::HandleNextButton);
|
||||
|
||||
m_screensOrder =
|
||||
{
|
||||
ProjectManagerScreen::NewProjectSettings,
|
||||
ProjectManagerScreen::GemCatalog
|
||||
};
|
||||
m_screensCtrl->BuildScreens(m_screensOrder);
|
||||
m_screensCtrl->ForceChangeToScreen(ProjectManagerScreen::NewProjectSettings, false);
|
||||
UpdateNextButtonText();
|
||||
}
|
||||
|
||||
ProjectManagerScreen ProjectSettingsCtrl::GetScreenEnum()
|
||||
{
|
||||
return ProjectManagerScreen::NewProjectSettingsCore;
|
||||
}
|
||||
|
||||
void ProjectSettingsCtrl::HandleBackButton()
|
||||
{
|
||||
if (!m_screensCtrl->GotoPreviousScreen())
|
||||
{
|
||||
emit GotoPreviousScreenRequest();
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateNextButtonText();
|
||||
}
|
||||
}
|
||||
void ProjectSettingsCtrl::HandleNextButton()
|
||||
{
|
||||
ProjectManagerScreen screenEnum = m_screensCtrl->GetCurrentScreen()->GetScreenEnum();
|
||||
auto screenOrderIter = m_screensOrder.begin();
|
||||
for (; screenOrderIter != m_screensOrder.end(); ++screenOrderIter)
|
||||
{
|
||||
if (*screenOrderIter == screenEnum)
|
||||
{
|
||||
++screenOrderIter;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (screenOrderIter != m_screensOrder.end())
|
||||
{
|
||||
m_screensCtrl->ChangeToScreen(*screenOrderIter);
|
||||
UpdateNextButtonText();
|
||||
}
|
||||
else
|
||||
{
|
||||
emit ChangeScreenRequest(ProjectManagerScreen::ProjectsHome);
|
||||
}
|
||||
}
|
||||
|
||||
void ProjectSettingsCtrl::UpdateNextButtonText()
|
||||
{
|
||||
m_nextButton->setText(m_screensCtrl->GetCurrentScreen()->GetNextButtonText());
|
||||
}
|
||||
|
||||
} // namespace O3DE::ProjectManager
|
||||
Reference in New Issue
Block a user