Rearchitecture Project Manager Screens Workflow and Create Project Settings Ctrl
* Renamed UX screen files and classes to include screen in the name * Changed screens to emit a screen change request a controller can connect to * Made ScreensCtrl that owns and manages screens and their changing and history * Made Project Settings Control managing back and next buttons * Add Project Setting Model and moved New Project Settings Ui into Screen file * Goto previous screen always works * Removed unnecessary QObject namespace from connect calls * Merged ProjectSettingsModel into ProjectInfo
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@@ -23,14 +23,22 @@ namespace O3DE::ProjectManager
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{
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public:
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ProjectInfo() = default;
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ProjectInfo(const QString& path, const QString& projectName, const QString& productName, const AZ::Uuid projectId);
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ProjectInfo(const QString& path, const QString& projectName, const QString& productName, const AZ::Uuid projectId,
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const QString& imagePath, const QString& backgroundImagePath, bool isNew);
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// from o3de_manifest.json and o3de_projects.json
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// From o3de_manifest.json and o3de_projects.json
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QString m_path;
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// from project.json
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// From project.json
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QString m_projectName;
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QString m_productName;
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AZ::Uuid m_projectId;
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// Used on projects home screen
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QString m_imagePath;
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QString m_backgroundImagePath;
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// Used in project creation
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bool m_isNew = false; //! Is this a new project or existing
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};
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} // namespace O3DE::ProjectManager
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