Rearchitecture Project Manager Screens Workflow and Create Project Settings Ctrl
* Renamed UX screen files and classes to include screen in the name * Changed screens to emit a screen change request a controller can connect to * Made ScreensCtrl that owns and manages screens and their changing and history * Made Project Settings Control managing back and next buttons * Add Project Setting Model and moved New Project Settings Ui into Screen file * Goto previous screen always works * Removed unnecessary QObject namespace from connect calls * Merged ProjectSettingsModel into ProjectInfo
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <EngineSettingsScreen.h>
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#include <Source/ui_EngineSettingsScreen.h>
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namespace O3DE::ProjectManager
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{
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EngineSettingsScreen::EngineSettingsScreen(QWidget* parent)
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: ScreenWidget(parent)
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, m_ui(new Ui::EngineSettingsClass())
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{
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m_ui->setupUi(this);
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}
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ProjectManagerScreen EngineSettingsScreen::GetScreenEnum()
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{
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return ProjectManagerScreen::EngineSettings;
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}
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} // namespace O3DE::ProjectManager
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