Cleanup jinja formatting and fix log spam

This commit is contained in:
puvvadar
2021-05-20 10:46:48 -07:00
parent 2452149e7d
commit 7ecb00cca1
5 changed files with 75 additions and 57 deletions
@@ -19,18 +19,18 @@
<NetworkProperty Type="Multiplayer::ClientInputId" Name="LastInputId" Init="Multiplayer::ClientInputId{ 0 }" ReplicateFrom="Authority" ReplicateTo="Authority" IsRewindable="false" IsPredictable="false" IsPublic="false" Container="Object" ExposeToEditor="false" GenerateEventBindings="false" />
<RemoteProcedure Name="SendClientInput" InvokeFrom="Autonomous" HandleOn="Authority" IsPublic="true" IsReliable="false" CanScript="false" Description="Client to server move / input RPC">
<RemoteProcedure Name="SendClientInput" InvokeFrom="Autonomous" HandleOn="Authority" IsPublic="true" IsReliable="false" GenerateEventBindings="false" Description="Client to server move / input RPC">
<Param Type="Multiplayer::NetworkInputArray" Name="inputArray" />
<Param Type="AZ::HashValue32" Name="stateHash" />
<Param Type="AzNetworking::PacketEncodingBuffer" Name="clientState" Description="This is for debugging desyncs only; release games should not populate this parameter" />
</RemoteProcedure>
<RemoteProcedure Name="SendClientInputCorrection" InvokeFrom="Authority" HandleOn="Autonomous" IsPublic="true" IsReliable="false" CanScript="false" Description="Autonomous proxy correction RPC">
<RemoteProcedure Name="SendClientInputCorrection" InvokeFrom="Authority" HandleOn="Autonomous" IsPublic="true" IsReliable="false" GenerateEventBindings="false" Description="Autonomous proxy correction RPC">
<Param Type="Multiplayer::ClientInputId" Name="inputId" />
<Param Type="AzNetworking::PacketEncodingBuffer" Name="correction" />
</RemoteProcedure>
<RemoteProcedure Name="SendMigrateClientInput" InvokeFrom="Autonomous" HandleOn="Authority" IsPublic="true" IsReliable="false" CanScript="false" Description="Client to server migrate move / input RPC">
<RemoteProcedure Name="SendMigrateClientInput" InvokeFrom="Autonomous" HandleOn="Authority" IsPublic="true" IsReliable="false" GenerateEventBindings="false" Description="Client to server migrate move / input RPC">
<Param Type="Multiplayer::NetworkInputMigrationVector" Name="inputArray" />
</RemoteProcedure>
</Component>