Adding 5361st maybe_unused to the code base to pass AR
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
This commit is contained in:
@@ -298,6 +298,7 @@ namespace AZ
|
||||
imageDimensions.SetZ(1.0f / float(size.m_width));
|
||||
imageDimensions.SetW(1.0f / float(size.m_height));
|
||||
|
||||
[[maybe_unused]]
|
||||
bool success = m_shaderResourceGroup->SetConstant(binding.m_shaderImageDimensionsNameIndex, imageDimensions);
|
||||
AZ_Assert(success, "Pass [%s] Could not find float4 constant [%s] in Shader Resource Group [%s]",
|
||||
GetPathName().GetCStr(),
|
||||
|
||||
Reference in New Issue
Block a user