LYN-6431 Added materials support to TerrainPhysicsCollider

Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
This commit is contained in:
sphrose
2021-12-01 12:56:19 +00:00
parent 58be7c27ed
commit 7e93addd53
3 changed files with 219 additions and 4 deletions
@@ -16,16 +16,47 @@
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Physics/Material.h>
#include <AzFramework/Terrain/TerrainDataRequestBus.h>
namespace Terrain
{
void TerrainPhysicsColliderConfig::Reflect(AZ::ReflectContext* context)
void TerrainPhysicsSurfaceMaterialMapping::Reflect(AZ::ReflectContext* context)
{
if (auto serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<TerrainPhysicsColliderConfig, AZ::ComponentConfig>()
serialize->Class<TerrainPhysicsSurfaceMaterialMapping>()
->Version(1)
->Field("Surface", &TerrainPhysicsSurfaceMaterialMapping::m_surfaceTag)
->Field("Material", &TerrainPhysicsSurfaceMaterialMapping::m_materialId);
if (auto edit = serialize->GetEditContext())
{
edit->Class<TerrainPhysicsSurfaceMaterialMapping>(
"Terrain Surface Gradient Mapping", "Mapping between a surface and a physics material.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::Show)
->DataElement(
AZ::Edit::UIHandlers::ComboBox, &TerrainPhysicsSurfaceMaterialMapping::m_surfaceTag, "Surface Tag",
"Surface type to map to a physics material.")
->DataElement(AZ::Edit::UIHandlers::Default, &TerrainPhysicsSurfaceMaterialMapping::m_materialId, "Material ID", "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::ShowProductAssetFileName, true);
}
}
}
void TerrainPhysicsColliderConfig::Reflect(AZ::ReflectContext* context)
{
TerrainPhysicsSurfaceMaterialMapping::Reflect(context);
if (auto serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<TerrainPhysicsColliderConfig, AZ::ComponentConfig>()
->Version(2)->Field(
"Mappings", &TerrainPhysicsColliderConfig::m_surfaceMaterialMappings)
;
if (auto edit = serialize->GetEditContext())
@@ -35,7 +66,11 @@ namespace Terrain
"Provides terrain data to a physics collider with configurable surface mappings.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->Attribute(AZ::Edit::Attributes::AutoExpand, true);
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(
AZ::Edit::UIHandlers::Default, &TerrainPhysicsColliderConfig::m_surfaceMaterialMappings,
"Surface to Material Mappings", "Maps surfaces to physics materials")
;
}
}
}
@@ -249,6 +284,22 @@ namespace Terrain
}
}
uint8_t TerrainPhysicsColliderComponent::FindSurfaceTagIndex(const SurfaceData::SurfaceTag tag) const
{
uint8_t index = 0;
for (auto& mapping : m_configuration.m_surfaceMaterialMappings)
{
if (mapping.m_surfaceTag == tag)
{
return index;
}
index++;
}
return InvalidSurfaceTagIndex;
}
void TerrainPhysicsColliderComponent::GenerateHeightsAndMaterialsInBounds(
AZStd::vector<Physics::HeightMaterialPoint>& heightMaterials) const
{
@@ -286,9 +337,16 @@ namespace Terrain
terrainExists = false;
}
// Find the best surface tag at this point.
AzFramework::SurfaceData::SurfaceTagWeight surfaceWeight;
AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(
surfaceWeight, &AzFramework::Terrain::TerrainDataRequests::GetMaxSurfaceWeightFromFloats, x, y,
AzFramework::Terrain::TerrainDataRequests::Sampler::DEFAULT, nullptr);
Physics::HeightMaterialPoint point;
point.m_height = height - worldCenterZ;
point.m_quadMeshType = terrainExists ? Physics::QuadMeshType::SubdivideUpperLeftToBottomRight : Physics::QuadMeshType::Hole;
point.m_materialIndex = FindSurfaceTagIndex(surfaceWeight.m_surfaceType);
heightMaterials.emplace_back(point);
}
}
@@ -332,7 +390,15 @@ namespace Terrain
AZStd::vector<Physics::MaterialId> TerrainPhysicsColliderComponent::GetMaterialList() const
{
return AZStd::vector<Physics::MaterialId>();
AZStd::vector<Physics::MaterialId> materialList;
materialList.reserve(m_configuration.m_surfaceMaterialMappings.size());
for (auto& mapping : m_configuration.m_surfaceMaterialMappings)
{
materialList.emplace_back(mapping.m_materialId);
}
return materialList;
}
AZStd::vector<float> TerrainPhysicsColliderComponent::GetHeights() const