Removed unused Qt classes and do some more code clean up

Signed-off-by: srikappa-amzn <srikappa@amazon.com>
This commit is contained in:
srikappa-amzn
2021-09-02 17:26:32 -07:00
parent f6acf4321d
commit 7e75559200
11 changed files with 14 additions and 48 deletions
@@ -56,6 +56,5 @@ namespace AzToolsFramework
virtual void StopPlayInEditor() = 0;
virtual void CreateNewLevelPrefab(AZStd::string_view filename, const AZStd::string& templateFilename) = 0;
virtual bool IsRootTemplateDirty() = 0;
};
}
@@ -617,11 +617,6 @@ namespace AzToolsFramework
m_playInEditorData.m_isEnabled = false;
}
bool PrefabEditorEntityOwnershipService::IsRootTemplateDirty()
{
return (m_prefabSystemComponent->IsTemplateDirty(m_rootInstance->GetTemplateId()));
}
//////////////////////////////////////////////////////////////////////////
// Slice Buses implementation with Assert(false), this will exist only during Slice->Prefab
// development to pinpoint and replace specific calls to Slice system
@@ -196,7 +196,6 @@ namespace AzToolsFramework
Prefab::TemplateId GetRootPrefabTemplateId() override;
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetPlayInEditorAssetData() override;
bool IsRootTemplateDirty() override;
//////////////////////////////////////////////////////////////////////////
void OnEntityRemoved(AZ::EntityId entityId);