Fix non-bone transforms setting the wrong matrix variable

(cherry picked from commit 838a8b47da73e50fca4ea9ee5abc7c33250bf25d)
This commit is contained in:
amzn-mike
2021-06-12 20:33:50 -05:00
parent 9b039c1f9d
commit 7dc4d8438b
@@ -85,7 +85,7 @@ namespace AZ
//__debugbreak();
}
aiMatrix4x4 combinedTransform;
//aiMatrix4x4 combinedTransform;
DataTypes::MatrixType finalMat;
if (isBone)
@@ -171,7 +171,7 @@ namespace AZ
}
else
{
combinedTransform = GetConcatenatedLocalTransform(currentNode);
finalMat = AssImpSDKWrapper::AssImpTypeConverter::ToTransform(GetConcatenatedLocalTransform(currentNode));
}
//DataTypes::MatrixType localTransform = AssImpSDKWrapper::AssImpTypeConverter::ToTransform(combinedTransform);