Update to how entity space is treated in the viewport (#4263)
* first pass fixes for how entity space is handled in the viewport interaction model Signed-off-by: hultonha <hultonha@amazon.co.uk> * small updates to simplify space handling Signed-off-by: hultonha <hultonha@amazon.co.uk> * fix for influence group with one entity selected Signed-off-by: hultonha <hultonha@amazon.co.uk> * some tidy-up and fix for scale manipulator snapping Signed-off-by: hultonha <hultonha@amazon.co.uk> * couple of small fixes for scale manipulator Signed-off-by: hultonha <hultonha@amazon.co.uk> * small comment update Signed-off-by: hultonha <hultonha@amazon.co.uk> * fixes for integration test failures Signed-off-by: hultonha <hultonha@amazon.co.uk> * add test for rotation manipulator Signed-off-by: hultonha <hultonha@amazon.co.uk> * add test coverage for rotation manipulators Signed-off-by: hultonha <hultonha@amazon.co.uk> * add tests for translation manipulators and some other tidy-up changes Signed-off-by: hultonha <hultonha@amazon.co.uk> * add tests for translating a group of entities Signed-off-by: hultonha <hultonha@amazon.co.uk> * add some tests for scale manipulators Signed-off-by: hultonha <hultonha@amazon.co.uk> * some updates and formatting changes (clang-format) to ViewportScreen Signed-off-by: hultonha <hultonha@amazon.co.uk> * simplify usage of lround code Signed-off-by: hultonha <hultonha@amazon.co.uk> * update missed name updates Signed-off-by: hultonha <hultonha@amazon.co.uk> * update usage of WorldToScreenNdc Signed-off-by: hultonha <hultonha@amazon.co.uk> * updates following review feedback Signed-off-by: hultonha <hultonha@amazon.co.uk> * some more small tidy-up changes Signed-off-by: hultonha <hultonha@amazon.co.uk> * move static variables to be marked inline Signed-off-by: hultonha <hultonha@amazon.co.uk> * small formatting fixes Signed-off-by: hultonha <hultonha@amazon.co.uk>
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@@ -1726,7 +1726,7 @@ void AZ::FFont::DrawScreenAlignedText3d(
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{
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return;
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}
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AZ::Vector3 positionNDC = AzFramework::WorldToScreenNDC(
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AZ::Vector3 positionNDC = AzFramework::WorldToScreenNdc(
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params.m_position,
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currentView->GetWorldToViewMatrix(),
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currentView->GetViewToClipMatrix()
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