Remove more unused things from CryCommon and CrySystem. (#709)
Lots of unrelated removals, I basically tried to remove everything exposed via gEnv that isn't used anymore, and following the threads found a few other things to remove also.
This commit is contained in:
@@ -49,19 +49,15 @@
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#include <ILog.h> // <> required for Interfuscator
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#include "CryVersion.h"
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#include "smartptr.h"
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#include <ISystemScheduler.h> // <> required for Interfuscator
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#include <memory> // shared_ptr
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#include <CrySystemBus.h>
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struct ISystem;
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struct ILog;
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struct IProfileLogSystem;
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namespace AZ::IO
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{
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struct IArchive;
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}
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struct IKeyboard;
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struct IMouse;
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struct IConsole;
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struct IRemoteConsole;
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struct IRenderer;
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@@ -79,29 +75,21 @@ struct SFileVersion;
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struct INameTable;
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struct ILevelSystem;
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struct IViewSystem;
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struct IMaterialEffects;
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class IOpticsManager;
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class ICrySizer;
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class IXMLBinarySerializer;
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struct IReadWriteXMLSink;
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struct IThreadTaskManager;
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struct IResourceManager;
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struct ITextModeConsole;
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struct IAVI_Reader;
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class CPNoise3;
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struct IVisualLog;
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struct ILocalizationManager;
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struct ISoftCodeMgr;
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struct IZLibCompressor;
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struct IZLibDecompressor;
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struct ILZ4Decompressor;
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class IZStdDecompressor;
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struct IOutputPrintSink;
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struct IThreadManager;
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struct IWindowMessageHandler;
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struct IImageHandler;
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class IResourceCompilerHelper;
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class ILmbrAWS;
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namespace AZ
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{
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@@ -111,12 +99,6 @@ namespace AZ
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}
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}
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class IResourceCompilerHelper;
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namespace Serialization {
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struct IArchiveHost;
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}
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typedef void* WIN_HWND;
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class CCamera;
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@@ -124,39 +106,13 @@ struct CLoadingTimeProfiler;
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class ICmdLine;
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struct INotificationNetwork;
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class ILyShine;
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namespace JobManager {
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struct IJobManager;
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}
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#define PROC_MENU 1
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#define PROC_3DENGINE 2
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// Summary:
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// IDs for script userdata typing.
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// Remarks:
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// Maybe they should be moved into the game.dll .
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//##@{
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#define USER_DATA_SOUND 1
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#define USER_DATA_TEXTURE 2
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#define USER_DATA_OBJECT 3
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#define USER_DATA_LIGHT 4
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#define USER_DATA_BONEHANDLER 5
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#define USER_DATA_POINTER 6
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//##@}
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enum ESystemUpdateFlags
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{
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ESYSUPDATE_IGNORE_PHYSICS = 0x0002,
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// Summary:
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// Special update mode for editor.
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ESYSUPDATE_EDITOR = 0x0004,
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ESYSUPDATE_MULTIPLAYER = 0x0008,
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ESYSUPDATE_EDITOR_AI_PHYSICS = 0x0010,
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ESYSUPDATE_EDITOR_ONLY = 0x0020,
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ESYSUPDATE_UPDATE_VIEW_ONLY = 0x0040
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ESYSUPDATE_EDITOR = 0x0004
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};
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// Description:
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@@ -189,29 +145,6 @@ enum ESystemConfigPlatform
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END_CONFIG_PLATFORM_ENUM, // MUST BE LAST VALUE. USED FOR ERROR CHECKING.
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};
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enum ESubsystem
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{
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ESubsys_3DEngine = 0,
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ESubsys_AI = 1,
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ESubsys_Physics = 2,
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ESubsys_Renderer = 3,
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ESubsys_Script = 4
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};
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// Summary:
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// Collates cycles taken per update.
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struct sUpdateTimes
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{
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uint32 PhysYields;
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uint64 SysUpdateTime;
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uint64 PhysStepTime;
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uint64 RenderTime;
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//extended yimes info
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uint64 physWaitTime;
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uint64 streamingWaitTime;
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uint64 animationWaitTime;
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};
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enum ESystemGlobalState
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{
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ESYSTEM_GLOBAL_STATE_UNKNOWN,
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@@ -568,33 +501,6 @@ struct IErrorObserver
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// </interfuscator:shuffle>
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};
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enum ESystemProtectedFunctions
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{
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eProtectedFunc_Save = 0,
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eProtectedFunc_Load = 1,
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eProtectedFuncsLast = 10,
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};
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struct SCvarsDefault
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{
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SCvarsDefault()
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{
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sz_r_DriverDef = NULL;
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}
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const char* sz_r_DriverDef;
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};
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#if defined(CVARS_WHITELIST)
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struct ICVarsWhitelist
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{
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// <interfuscator:shuffle>
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virtual ~ICVarsWhitelist() {};
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virtual bool IsWhiteListed(const string& command, bool silent) = 0;
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// </interfuscator:shuffle>
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};
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#endif // defined(CVARS_WHITELIST)
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#if defined(AZ_RESTRICTED_PLATFORM)
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#define AZ_RESTRICTED_SECTION ISYSTEM_H_SECTION_3
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#include AZ_RESTRICTED_FILE(ISystem_h)
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@@ -616,9 +522,6 @@ struct SSystemInitParams
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{
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void* hInstance; //
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void* hWnd; //
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void* hWndForInputSystem; // the HWND for the input devices, distinct from the hWnd, which the rendering system overrides anyways
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bool remoteResourceCompiler;
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ILog* pLog; // You can specify your own ILog to be used by System.
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ILogCallback* pLogCallback; // You can specify your own ILogCallback to be added on log creation (used by Editor).
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@@ -633,33 +536,14 @@ struct SSystemInitParams
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bool bPreview; // When running in Preview mode (Minimal initialization).
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bool bTestMode; // When running in Automated testing mode.
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bool bDedicatedServer; // When running a dedicated server.
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bool bExecuteCommandLine; // can be switched of to suppress the feature or do it later during the initialization.
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bool bSkipFont; // Don't load CryFont.dll
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bool bSkipConsole; // Don't create console
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bool bSkipNetwork; // Don't create Network
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bool bSkipWebsocketServer; // Don't create the WebSocket server
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bool bMinimal; // Don't load banks
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bool bTesting; // CryUnit
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bool bNoRandom; //use fixed generator init/seed
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bool bUnattendedMode; // When running as part of a build on build-machines: Prevent popping up of any dialog
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bool bSkipMovie; // Don't load movie
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bool bSkipAnimation; // Don't load animation
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bool bToolMode; // System is running inside a tool. Will not create USER directory or anything else that the game needs to do
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bool bSkipPhysics; // Don't initialize CryPhysics.
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ISystem* pSystem; // Pointer to existing ISystem interface, it will be reused if not NULL.
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typedef void* (*ProtectedFunction)(void* param1, void* param2);
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ProtectedFunction pProtectedFunctions[eProtectedFuncsLast]; // Protected functions.
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SCvarsDefault* pCvarsDefault; // to override the default value of some cvar
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#if defined(CVARS_WHITELIST)
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ICVarsWhitelist* pCVarsWhitelist; // CVars whitelist callback
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#endif // defined(CVARS_WHITELIST)
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SharedEnvironmentInstance* pSharedEnvironment;
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// Summary:
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@@ -668,16 +552,10 @@ struct SSystemInitParams
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{
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hInstance = NULL;
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hWnd = NULL;
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hWndForInputSystem = NULL;
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remoteResourceCompiler = false;
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pLog = NULL;
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pLogCallback = NULL;
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pUserCallback = NULL;
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#if defined(CVARS_WHITELIST)
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pCVarsWhitelist = NULL;
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#endif // defined(CVARS_WHITELIST)
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sLogFileName = NULL;
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autoBackupLogs = true;
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pValidator = NULL;
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@@ -688,32 +566,13 @@ struct SSystemInitParams
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bPreview = false;
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bTestMode = false;
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bDedicatedServer = false;
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bExecuteCommandLine = true;
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bExecuteCommandLine = true;
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bSkipFont = false;
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bSkipConsole = false;
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bSkipNetwork = false;
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#if defined(WIN32) || defined(WIN64)
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// create websocket server by default. bear in mind that USE_HTTP_WEBSOCKETS is not defined in release.
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bSkipWebsocketServer = false;
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#else
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// CTCPStreamSocket only seems to fully support Win32 and 64
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bSkipWebsocketServer = true;
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#endif
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bMinimal = false;
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bTesting = false;
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bNoRandom = false;
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bUnattendedMode = false;
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bSkipMovie = false;
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bSkipAnimation = false;
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bToolMode = false;
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bSkipPhysics = false;
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pSystem = NULL;
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memset(pProtectedFunctions, 0, sizeof(pProtectedFunctions));
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pCvarsDefault = NULL;
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pSharedEnvironment = nullptr;
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}
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};
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@@ -782,8 +641,6 @@ struct SSystemGlobalEnvironment
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{
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AZ::IO::IArchive* pCryPak;
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AZ::IO::FileIOBase* pFileIO;
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IProfileLogSystem* pProfileLogSystem;
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IOpticsManager* pOpticsManager;
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ITimer* pTimer;
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ICryFont* pCryFont;
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::IConsole* pConsole;
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@@ -791,81 +648,27 @@ struct SSystemGlobalEnvironment
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ILog* pLog;
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IMovieSystem* pMovieSystem;
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INameTable* pNameTable;
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IVisualLog* pVisualLog;
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IRenderer* pRenderer;
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IMaterialEffects* pMaterialEffects;
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ISoftCodeMgr* pSoftCodeMgr;
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ILyShine* pLyShine;
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IResourceCompilerHelper* pResourceCompilerHelper;
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SharedEnvironmentInstance* pSharedEnvironment;
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IThreadManager* pThreadManager;
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#if defined(AZ_RESTRICTED_PLATFORM)
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#define AZ_RESTRICTED_SECTION ISYSTEM_H_SECTION_4
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#include AZ_RESTRICTED_FILE(ISystem_h)
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#endif
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ISystemScheduler* pSystemScheduler;
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threadID mMainThreadId; //The main thread ID is used in multiple systems so should be stored globally
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//////////////////////////////////////////////////////////////////////////
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uint32 nMainFrameID;
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//////////////////////////////////////////////////////////////////////////
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const char* szCmdLine; // Startup command line.
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//////////////////////////////////////////////////////////////////////////
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// Generic debug string which can be easily updated by any system and output by the debug handler
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enum
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{
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MAX_DEBUG_STRING_LENGTH = 128
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};
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char szDebugStatus[MAX_DEBUG_STRING_LENGTH];
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//////////////////////////////////////////////////////////////////////////
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// Used to tell if this is a server/multiplayer instance
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bool bServer;
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bool bMultiplayer;
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bool bHostMigrating;
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Indicate Editor status.
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Used by CRY_ASSERT
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bool bIgnoreAllAsserts;
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bool bNoAssertDialog;
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bool bTesting;
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//////////////////////////////////////////////////////////////////////////
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bool bNoRandomSeed;
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SPlatformInfo pi;
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// Protected functions.
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SSystemInitParams::ProtectedFunction pProtectedFunctions[eProtectedFuncsLast]; // Protected functions.
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//////////////////////////////////////////////////////////////////////////
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// Flag to able to print out of memory conditon
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bool bIsOutOfMemory;
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bool bIsOutOfVideoMemory;
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bool bToolMode;
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int retCode = 0;
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ILINE const bool IsClient() const
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{
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#if defined(CONSOLE)
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return true;
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#else
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return bClient;
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#endif
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}
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ILINE const bool IsDedicated() const
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{
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#if defined(CONSOLE)
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@@ -895,11 +698,6 @@ struct SSystemGlobalEnvironment
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{
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bDedicated = isDedicated;
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}
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ILINE void SetIsClient(bool isClient)
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{
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bClient = isClient;
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}
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#endif
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//this way the compiler can strip out code for consoles
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@@ -939,26 +737,6 @@ struct SSystemGlobalEnvironment
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#endif
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}
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ILINE const bool IsFMVPlaying() const
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{
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return m_isFMVPlaying;
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}
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ILINE void SetFMVIsPlaying(const bool isPlaying)
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{
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m_isFMVPlaying = isPlaying;
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}
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ILINE const bool IsCutscenePlaying() const
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{
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return m_isCutscenePlaying;
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}
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ILINE void SetCutsceneIsPlaying(const bool isPlaying)
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{
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m_isCutscenePlaying = isPlaying;
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}
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ILINE bool IsInToolMode() const
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{
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return bToolMode;
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@@ -969,35 +747,17 @@ struct SSystemGlobalEnvironment
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bToolMode = bNewToolMode;
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}
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ILINE void SetDynamicMergedMeshGenerationEnabled(bool mmgenEnable)
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{
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m_bDynamicMergedMeshGenerationEnabled = mmgenEnable;
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}
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ILINE const bool IsDynamicMergedMeshGenerationEnabled() const
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{
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return m_bDynamicMergedMeshGenerationEnabled;
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}
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#if !defined(CONSOLE)
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private:
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bool bClient;
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bool bEditor; // Engine is running under editor.
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bool bEditorGameMode; // Engine is in editor game mode.
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bool bEditorSimulationMode; // Engine is in editor simulation mode.
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bool bDedicated; // Engine is in dedicated
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#endif
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bool m_isFMVPlaying;
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bool m_isCutscenePlaying;
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bool m_bDynamicMergedMeshGenerationEnabled;
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public:
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SSystemGlobalEnvironment()
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: pSystemScheduler(nullptr)
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, szCmdLine("")
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, bToolMode(false)
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, m_bDynamicMergedMeshGenerationEnabled(false)
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: bToolMode(false)
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{
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};
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};
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@@ -1035,37 +795,11 @@ struct IProfilingSystem
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// Initialize and dispatch all engine's subsystems.
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struct ISystem
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{
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struct ILoadingProgressListener
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{
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// <interfuscator:shuffle>
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virtual ~ILoadingProgressListener() {}
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virtual void OnLoadingProgress(int steps) = 0;
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// </interfuscator:shuffle>
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};
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#ifndef _RELEASE
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enum LevelLoadOrigin
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{
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eLLO_Unknown,
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eLLO_NewLevel,
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eLLO_Level2Level,
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eLLO_Resumed,
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eLLO_MapCmd,
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};
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struct ICheckpointData
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{
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int m_totalLoads;
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LevelLoadOrigin m_loadOrigin;
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};
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#endif
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// <interfuscator:shuffle>
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virtual ~ISystem() {}
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// Summary:
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// Releases ISystem.
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virtual void Release() = 0;
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virtual ILoadConfigurationEntrySink* GetCVarsWhiteListConfigSink() const = 0; // will return NULL if no whitelisting
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// Summary:
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// Returns pointer to the global environment structure.
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@@ -1094,9 +828,6 @@ struct ISystem
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virtual void DoWorkDuringOcclusionChecks() = 0;
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virtual bool NeedDoWorkDuringOcclusionChecks() = 0;
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//! Update screen and call some important tick functions during loading.
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virtual void SynchronousLoadingTick(const char* pFunc, int line) = 0;
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// Summary:
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// Returns the current used memory.
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virtual uint32 GetUsedMemory() = 0;
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@@ -1170,7 +901,6 @@ struct ISystem
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virtual IZLibDecompressor* GetIZLibDecompressor() = 0;
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virtual ILZ4Decompressor* GetLZ4Decompressor() = 0;
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virtual IZStdDecompressor* GetZStdDecompressor() = 0;
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virtual INotificationNetwork* GetINotificationNetwork() = 0;
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virtual IViewSystem* GetIViewSystem() = 0;
|
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virtual ILevelSystem* GetILevelSystem() = 0;
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virtual INameTable* GetINameTable() = 0;
|
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@@ -1187,24 +917,10 @@ struct ISystem
|
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// Returns:
|
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// Can be NULL, because it only exists when running through the editor, not in pure game mode.
|
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virtual IResourceManager* GetIResourceManager() = 0;
|
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virtual IThreadTaskManager* GetIThreadTaskManager() = 0;
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virtual IProfilingSystem* GetIProfilingSystem() = 0;
|
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virtual ISystemEventDispatcher* GetISystemEventDispatcher() = 0;
|
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virtual IVisualLog* GetIVisualLog() = 0;
|
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virtual ITimer* GetITimer() = 0;
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virtual IThreadManager* GetIThreadManager() = 0;
|
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|
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virtual void SetLoadingProgressListener(ILoadingProgressListener* pListener) = 0;
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virtual ISystem::ILoadingProgressListener* GetLoadingProgressListener() const = 0;
|
||||
|
||||
// Summary:
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||||
// Game is created after System init, so has to be set explicitly.
|
||||
virtual void SetIMaterialEffects(IMaterialEffects* pMaterialEffects) = 0;
|
||||
virtual void SetIOpticsManager(IOpticsManager* pOpticsManager) = 0;
|
||||
virtual void SetIVisualLog(IVisualLog* pVisualLog) = 0;
|
||||
|
||||
//virtual const char *GetGamePath()=0;
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||||
|
||||
virtual void DebugStats(bool checkpoint, bool leaks) = 0;
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||||
virtual void DumpWinHeaps() = 0;
|
||||
@@ -1219,7 +935,6 @@ struct ISystem
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||||
virtual bool WasInDevMode() const = 0;
|
||||
virtual bool IsDevMode() const = 0;
|
||||
virtual bool IsMODValid(const char* szMODName) const = 0;
|
||||
virtual bool IsMinimalMode() const = 0;
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||||
//////////////////////////////////////////////////////////////////////////
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||||
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||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -1334,12 +1049,6 @@ struct ISystem
|
||||
// Detects and set optimal spec.
|
||||
virtual void AutoDetectSpec(bool detectResolution) = 0;
|
||||
|
||||
// Summary:
|
||||
// Thread management for subsystems
|
||||
// Return Value:
|
||||
// Non-0 if the state was indeed changed, 0 if already in that state.
|
||||
virtual int SetThreadState(ESubsystem subsys, bool bActive) = 0;
|
||||
|
||||
// Summary:
|
||||
// Query if system is now paused.
|
||||
// Pause flag is set when calling system update with pause mode.
|
||||
@@ -1406,14 +1115,6 @@ struct ISystem
|
||||
// Get log index of the currently running Open 3D Engine application. (0 = first instance, 1 = second instance, etc)
|
||||
virtual int GetApplicationLogInstance(const char* logFilePath) = 0;
|
||||
|
||||
// Summary:
|
||||
// Retrieves the current stats for systems to update the respective time taken
|
||||
virtual sUpdateTimes& GetCurrentUpdateTimeStats() = 0;
|
||||
|
||||
// Summary:
|
||||
// Retrieves the array of update times and the number of entries
|
||||
virtual const sUpdateTimes* GetUpdateTimeStats(uint32&, uint32&) = 0;
|
||||
|
||||
// Summary:
|
||||
// Clear all currently logged and drawn on screen error messages
|
||||
virtual void ClearErrorMessages() = 0;
|
||||
@@ -1458,17 +1159,6 @@ struct ISystem
|
||||
virtual void AsyncMemcpy(void* dst, const void* src, size_t size, int nFlags, volatile int* sync) = 0;
|
||||
// </interfuscator:shuffle>
|
||||
|
||||
|
||||
#if defined(CVARS_WHITELIST)
|
||||
virtual ICVarsWhitelist* GetCVarsWhiteList() const = 0;
|
||||
#endif // defined(CVARS_WHITELIST)
|
||||
|
||||
#ifndef _RELEASE
|
||||
virtual void GetCheckpointData(ICheckpointData& data) = 0;
|
||||
virtual void IncreaseCheckpointLoadCount() = 0;
|
||||
virtual void SetLoadOrigin(LevelLoadOrigin origin) = 0;
|
||||
#endif
|
||||
|
||||
#if !defined(_RELEASE)
|
||||
virtual bool IsSavingResourceList() const = 0;
|
||||
#endif
|
||||
@@ -1513,11 +1203,6 @@ struct ISystem
|
||||
using CrySystemNotificationBus = AZ::EBus<CrySystemNotifications>;
|
||||
};
|
||||
|
||||
//JAT - this is a very important function for the dedicated server - it lets us run >1000 players per piece of server hardware
|
||||
//JAT - this saves us lots of money on the dedicated server hardware
|
||||
#define SYNCHRONOUS_LOADING_TICK() do { if (gEnv && gEnv->pSystem) {gEnv->pSystem->SynchronousLoadingTick(__FUNC__, __LINE__); } \
|
||||
} while (0)
|
||||
|
||||
#if defined(USE_DISK_PROFILER)
|
||||
|
||||
struct DiskOperationInfo
|
||||
@@ -1594,7 +1279,7 @@ typedef ISystem* (*PFNCREATESYSTEMINTERFACE)(SSystemInitParams& initParams);
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Global environment variable.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
extern SC_API SSystemGlobalEnvironment* gEnv;
|
||||
extern SSystemGlobalEnvironment* gEnv;
|
||||
|
||||
|
||||
// Summary:
|
||||
@@ -1613,11 +1298,6 @@ inline ISystem* GetISystem()
|
||||
}
|
||||
return systemInterface;
|
||||
};
|
||||
|
||||
inline ISystemScheduler* GetISystemScheduler(void)
|
||||
{
|
||||
return gEnv->pSystemScheduler;
|
||||
};
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Description:
|
||||
@@ -1640,7 +1320,6 @@ void* GetDetachEnvironmentSymbol();
|
||||
|
||||
|
||||
extern bool g_bProfilerEnabled;
|
||||
extern int g_iTraceAllocations;
|
||||
|
||||
// Summary:
|
||||
// Interface of the DLL.
|
||||
|
||||
Reference in New Issue
Block a user