Remove more unused things from CryCommon and CrySystem. (#709)
Lots of unrelated removals, I basically tried to remove everything exposed via gEnv that isn't used anymore, and following the threads found a few other things to remove also.
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@@ -16,12 +16,12 @@
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#include "Cry_Geo.h"
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#include "Cry_Camera.h"
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#include "ITexture.h"
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#include <IFlares.h> // <> required for Interfuscator
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#include <IFuncVariable.h> // <> required for Interfuscator
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#include <IXml.h> // <> required for Interfuscator
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#include "smartptr.h"
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#include <AzCore/Casting/numeric_cast.h>
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#include <AzCore/std/containers/intrusive_slist.h>
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#include "IResourceCompilerHelper.h" // for IResourceCompilerHelper::ERcCallResult
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// forward declarations
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struct SRenderingPassInfo;
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struct SRTStack;
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@@ -95,7 +95,6 @@ struct IFFont;
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struct IFFont_RenderProxy;
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struct STextDrawContext;
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struct IRenderMesh;
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class IOpticsManager;
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struct ShadowFrustumMGPUCache;
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struct IAsyncTextureCompileListener;
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struct IClipVolume;
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@@ -955,25 +954,6 @@ protected:
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virtual ~ITextureStreamListener() {}
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};
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#if defined(CRY_ENABLE_RC_HELPER)
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////////////////////////////////////////////////////////////////////////////
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// Listener for asynchronous texture compilation.
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// Connects the listener to the task-queue of pending compilation requests.
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enum ERcExitCode;
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struct IAsyncTextureCompileListener
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{
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public:
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virtual void OnCompilationStarted(const char* source, const char* target, int nPending) = 0;
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virtual void OnCompilationFinished(const char* source, const char* target, IResourceCompilerHelper::ERcCallResult nReturnCode) = 0;
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virtual void OnCompilationQueueTriggered(int nPending) = 0;
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virtual void OnCompilationQueueDepleted() = 0;
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protected:
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virtual ~IAsyncTextureCompileListener() {}
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};
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#endif
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enum eDolbyVisionMode
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{
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eDVM_Disabled,
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@@ -1869,8 +1849,6 @@ struct IRenderer
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virtual SDepthTexture* CreateDepthSurface(int nWidth, int nHeight, bool shaderResourceView = false) = 0;
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virtual void DestroyDepthSurface(SDepthTexture* pDepthSurf) = 0;
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virtual IOpticsElementBase* CreateOptics(EFlareType type) const = 0;
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// Note:
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// Used for pausing timer related stuff.
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// Example:
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