Builds Windows nounity and unity
Builds Linux nounity and unity Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -699,7 +699,7 @@ Please note that only those seed files will get updated that are active for your
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{
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report.append(AZStd::string::format(
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"SOURCEID: %" PRId64 ", CURRENT PATH: %s, NEW PATH: %s, CURRENT GUID: %s, NEW GUID: %s\n",
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static_cast<int64_t>(relocationInfo.m_sourceEntry.m_sourceID),
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relocationInfo.m_sourceEntry.m_sourceID,
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relocationInfo.m_oldRelativePath.c_str(),
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relocationInfo.m_newRelativePath.c_str(),
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relocationInfo.m_sourceEntry.m_sourceGuid.ToString<AZStd::string>().c_str(),
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@@ -709,7 +709,7 @@ Please note that only those seed files will get updated that are active for your
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{
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report.append(AZStd::string::format(
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"SOURCEID: %" PRId64 ", CURRENT PATH: %s, CURRENT GUID: %s\n",
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static_cast<int64_t>(relocationInfo.m_sourceEntry.m_sourceID),
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relocationInfo.m_sourceEntry.m_sourceID,
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relocationInfo.m_oldRelativePath.c_str(),
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relocationInfo.m_sourceEntry.m_sourceGuid.ToString<AZStd::string>().c_str()));
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}
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