Convert automated tests related to content and unused levels (#7416)
* Convert automated tests related to content/WaterSample level/Physics's Base level Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com> * Fix nits Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com> * Add missing .prefab level file Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com> * Fix nits Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com> * Convert Blast tests Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com> * Convert scripting tests Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com> * Remove useless comments Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com> * Revert Collider_AddColliderComponent change until prefab error message bug fixed Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
This commit is contained in:
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-1
@@ -53,10 +53,12 @@ def CharacterController_SwitchLevels():
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import os
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import sys
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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import editor_python_test_tools.hydra_editor_utils as hydra
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# Constants
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WAIT_FOR_ERRORS = 3.0
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@@ -77,7 +79,7 @@ def CharacterController_SwitchLevels():
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helper.exit_game_mode(Tests.level1_exit_game_mode)
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# 2.1) Load level 2 (empty level)
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helper.open_level("Physics", "Base")
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hydra.open_base_level()
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# 2.2) Enter game mode
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helper.enter_game_mode(Tests.level2_enter_game_mode)
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+3
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@@ -45,14 +45,15 @@ def Collider_CheckDefaultShapeSettingIsPxMesh():
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import editor_python_test_tools.hydra_editor_utils as hydra
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# Open 3D Engine Imports
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import azlmbr.legacy.general as general
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PHYSICS_ASSET_INDEX = 7 # Hardcoded enum index value for Shape property
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helper.init_idle()
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# 1) Load empty level
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helper.open_level("Physics", "Base")
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hydra.open_base_level()
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# 2) Create an entity to hold the PhysX Shape Collider component
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collider_entity = Entity.create_editor_entity("Collider")
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+3
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@@ -54,6 +54,8 @@ def Collider_MultipleSurfaceSlots():
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.asset_utils import Asset
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import editor_python_test_tools.hydra_editor_utils as hydra
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# Constants
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PHYSICS_ASSET_INDEX = 7 # Hardcoded enum index value for Shape property
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SURFACE_TAG_COUNT = 4 # Number of surface tags included in used asset
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@@ -62,9 +64,8 @@ def Collider_MultipleSurfaceSlots():
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STATIC_MESH = os.path.join("assets", "Physics", "Collider_MultipleSurfaceSlots", "test.azmodel")
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PHYSX_MESH = os.path.join("assets", "Physics","Collider_MultipleSurfaceSlots", "test.pxmesh")
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helper.init_idle()
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# 1) Load the empty level
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helper.open_level("Physics", "Base")
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hydra.open_base_level()
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# 2) Create an entity
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test_entity = Entity.create_editor_entity("test_entity")
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+3
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@@ -54,15 +54,16 @@ def Collider_PxMeshAutoAssignedWhenAddingRenderMeshComponent():
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.asset_utils import Asset
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import editor_python_test_tools.hydra_editor_utils as hydra
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# Asset paths
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STATIC_MESH = os.path.join("assets", "Physics", "Collider_PxMeshAutoAssigned", "spherebot", "r0-b_body.azmodel")
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PHYSX_MESH = os.path.join(
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"assets", "Physics", "Collider_PxMeshAutoAssigned", "spherebot", "r0-b_body.pxmesh"
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)
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helper.init_idle()
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# 1) Load the empty level
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helper.open_level("Physics", "Base")
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hydra.open_base_level()
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# 2) Create an entity
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test_entity = Entity.create_editor_entity("test_entity")
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+3
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@@ -53,6 +53,8 @@ def Collider_PxMeshAutoAssignedWhenModifyingRenderMeshComponent():
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.asset_utils import Asset
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import editor_python_test_tools.hydra_editor_utils as hydra
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# Open 3D Engine Imports
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import azlmbr.legacy.general as general
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@@ -60,9 +62,8 @@ def Collider_PxMeshAutoAssignedWhenModifyingRenderMeshComponent():
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MESH_PROPERTY_PATH = "Controller|Configuration|Mesh Asset"
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TESTED_PROPERTY_PATH = "Shape Configuration|Asset|PhysX Mesh"
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helper.init_idle()
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# 1) Load the empty level
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helper.open_level("Physics", "Base")
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hydra.open_base_level()
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# 2) Create an entity
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test_entity = Entity.create_editor_entity("test_entity")
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+3
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@@ -62,7 +62,9 @@ def Collider_PxMeshConvexMeshCollides():
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.asset_utils import Asset
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import azlmbr.math as math
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import editor_python_test_tools.hydra_editor_utils as hydra
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# Open 3D Engine Imports
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import azlmbr
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@@ -73,9 +75,8 @@ def Collider_PxMeshConvexMeshCollides():
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MESH_ASSET_PATH = os.path.join("assets", "Physics", "Collider_PxMeshConvexMeshCollides", "spherebot", "r0-b_body.pxmesh")
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TIMEOUT = 2.0
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helper.init_idle()
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# 1) Load the level
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helper.open_level("Physics", "Base")
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hydra.open_base_level()
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# 2) Create test entity
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collider = EditorEntity.create_editor_entity_at([512.0, 512.0, 33.0], "Collider")
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+3
-2
@@ -59,15 +59,16 @@ def Collider_PxMeshNotAutoAssignedWhenNoPhysicsFbx():
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from editor_python_test_tools.utils import Tracer
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from editor_python_test_tools.asset_utils import Asset
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import editor_python_test_tools.hydra_editor_utils as hydra
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# Open 3D Engine Imports
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import azlmbr.asset as azasset
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# Asset paths
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STATIC_MESH = os.path.join("assets", "Physics", "Collider_PxMeshNotAutoAssignedWhenNoPhysicsFbx", "test_asset.azmodel")
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helper.init_idle()
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# 1) Load the empty level
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helper.open_level("Physics", "Base")
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hydra.open_base_level()
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# 2) Create an entity
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test_entity = Entity.create_editor_entity("test_entity")
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+3
-3
@@ -44,15 +44,15 @@ def ForceRegion_WithNonTriggerColliderWarning():
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:return: None
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"""
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import azlmbr.legacy.general as general
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import editor_python_test_tools.hydra_editor_utils as hydra
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.utils import Tracer
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helper.init_idle()
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# 1) Load the empty level
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helper.open_level("Physics", "Base")
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hydra.open_base_level()
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# 2) Create test entity
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test_entity = EditorEntity.create_editor_entity("TestEntity")
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+3
-2
@@ -57,6 +57,8 @@ def Material_LibraryClearingAssignsDefault():
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.asset_utils import Asset
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import editor_python_test_tools.hydra_editor_utils as hydra
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# Open 3D Engine Imports
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import azlmbr.asset as azasset
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@@ -66,9 +68,8 @@ def Material_LibraryClearingAssignsDefault():
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default_material_path = os.path.join("assets", "physics", "surfacetypemateriallibrary.physmaterial")
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new_material_path = os.path.join("physicssurfaces", "default_phys_materials.physmaterial")
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helper.init_idle()
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# 1) Load the level
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helper.open_level("Physics", "Base")
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hydra.open_base_level()
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# 2) Create new Entity with PhysX Character Controller
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test_entity = EditorEntity.create_editor_entity("TestEntity")
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+3
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@@ -49,9 +49,10 @@ def Ragdoll_AddPhysxRagdollComponentWorks():
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.utils import Tracer
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helper.init_idle()
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import editor_python_test_tools.hydra_editor_utils as hydra
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# 1) Load the level
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helper.open_level("Physics", "Base")
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hydra.open_base_level()
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# 2) Create test entity
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test_entity = EditorEntity.create_editor_entity("TestEntity")
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+3
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@@ -50,12 +50,13 @@ def ShapeCollider_CanBeAddedWitNoWarnings():
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.utils import Tracer
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import editor_python_test_tools.hydra_editor_utils as hydra
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# Open 3D Engine Imports
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import azlmbr.legacy.general as general
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helper.init_idle()
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# 1) Load the empty level
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helper.open_level("Physics", "Base")
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hydra.open_base_level()
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# 2) Create an entity
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collider_entity = Entity.create_editor_entity("Collider")
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+3
-2
@@ -54,6 +54,8 @@ def ShapeCollider_InactiveWhenNoShapeComponent():
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import TestHelper as helper
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import editor_python_test_tools.hydra_editor_utils as hydra
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# Open 3D Engine Imports
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import azlmbr.bus as bus
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import azlmbr.editor as editor
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@@ -65,9 +67,8 @@ def ShapeCollider_InactiveWhenNoShapeComponent():
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"""
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return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", component_id)
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helper.init_idle()
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# 1) Load the level
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helper.open_level("Physics", "Base")
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hydra.open_base_level()
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# 2) Add an entity with a PhysX Shape Collider component.
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collider = EditorEntity.create_editor_entity("Collider")
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+3
-2
@@ -45,6 +45,8 @@ def ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor():
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.editor_entity_utils import EditorEntity as Entity
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import editor_python_test_tools.hydra_editor_utils as hydra
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# Open 3D Engine Imports
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import azlmbr.legacy.general as general
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@@ -61,9 +63,8 @@ def ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor():
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# Wait 60 frames more
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general.idle_wait_frames(60)
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helper.init_idle()
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# 1) Load the empty level
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helper.open_level("Physics", "Base")
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hydra.open_base_level()
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# 2) Create 512 entities with PhysX Shape Collider and Sphere Shape components
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entity_failure = False
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