extract reused manipulator scaling logic
Signed-off-by: greerdv <greerdv@amazon.com>
This commit is contained in:
@@ -13,6 +13,7 @@
|
||||
#include <AzToolsFramework/Manipulators/LinearManipulator.h>
|
||||
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
|
||||
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
|
||||
#include <AzToolsFramework/ComponentModes/BoxViewportEdit.h>
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzCore/Component/NonUniformScaleBus.h>
|
||||
#include <AzFramework/Viewport/ViewportColors.h>
|
||||
@@ -175,15 +176,12 @@ namespace PhysX
|
||||
void ColliderCapsuleMode::OnRadiusManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair)
|
||||
{
|
||||
// manipulator action offsets do not take entity transform scale into account, so need to apply it here
|
||||
float transformScale = 1.0f;
|
||||
const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
|
||||
AZ::TransformBus::EventResult(transformScale, idPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldUniformScale);
|
||||
transformScale = AZ::GetMax(AZ::MinTransformScale, transformScale);
|
||||
const AZ::Vector3 localPosition = colliderLocalTransform.GetInverse().TransformPoint(
|
||||
action.m_start.m_localPosition + action.m_current.m_localPositionOffset / transformScale);
|
||||
const AZ::Vector3 manipulatorPosition = AzToolsFramework::GetPositionInManipulatorFrame(
|
||||
m_radiusManipulator->GetSpace().GetUniformScale(), colliderLocalTransform, action);
|
||||
|
||||
// Get the distance the manipulator has moved along the axis.
|
||||
float extent = localPosition.Dot(action.m_fixed.m_axis);
|
||||
float extent = manipulatorPosition.Dot(action.m_fixed.m_axis);
|
||||
|
||||
// Clamp radius to a small value.
|
||||
extent = AZ::GetMax(extent, MinCapsuleRadius);
|
||||
@@ -201,15 +199,12 @@ namespace PhysX
|
||||
void ColliderCapsuleMode::OnHeightManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair)
|
||||
{
|
||||
// manipulator action offsets do not take entity transform scale into account, so need to apply it here
|
||||
float transformScale = 1.0f;
|
||||
const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
|
||||
AZ::TransformBus::EventResult(transformScale, idPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldUniformScale);
|
||||
transformScale = AZ::GetMax(AZ::MinTransformScale, transformScale);
|
||||
const AZ::Vector3 localPosition = colliderLocalTransform.GetInverse().TransformPoint(
|
||||
action.m_start.m_localPosition + action.m_current.m_localPositionOffset / transformScale);
|
||||
const AZ::Vector3 manipulatorPosition = AzToolsFramework::GetPositionInManipulatorFrame(
|
||||
m_heightManipulator->GetSpace().GetUniformScale(), colliderLocalTransform, action);
|
||||
|
||||
// Get the distance the manipulator has moved along the axis.
|
||||
float extent = localPosition.Dot(action.m_fixed.m_axis);
|
||||
float extent = manipulatorPosition.Dot(action.m_fixed.m_axis);
|
||||
|
||||
// Ensure capsule's half height is always greater than the radius.
|
||||
extent = AZ::GetMax(extent, MinCapsuleHeight);
|
||||
|
||||
Reference in New Issue
Block a user