extract reused manipulator scaling logic

Signed-off-by: greerdv <greerdv@amazon.com>
This commit is contained in:
greerdv
2022-02-11 12:01:22 +00:00
parent 2ad3cb770b
commit 7a63d33f92
4 changed files with 30 additions and 32 deletions
+7 -12
View File
@@ -13,6 +13,7 @@
#include <AzToolsFramework/Manipulators/LinearManipulator.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AzToolsFramework/ComponentModes/BoxViewportEdit.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Component/NonUniformScaleBus.h>
#include <AzFramework/Viewport/ViewportColors.h>
@@ -175,15 +176,12 @@ namespace PhysX
void ColliderCapsuleMode::OnRadiusManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair)
{
// manipulator action offsets do not take entity transform scale into account, so need to apply it here
float transformScale = 1.0f;
const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
AZ::TransformBus::EventResult(transformScale, idPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldUniformScale);
transformScale = AZ::GetMax(AZ::MinTransformScale, transformScale);
const AZ::Vector3 localPosition = colliderLocalTransform.GetInverse().TransformPoint(
action.m_start.m_localPosition + action.m_current.m_localPositionOffset / transformScale);
const AZ::Vector3 manipulatorPosition = AzToolsFramework::GetPositionInManipulatorFrame(
m_radiusManipulator->GetSpace().GetUniformScale(), colliderLocalTransform, action);
// Get the distance the manipulator has moved along the axis.
float extent = localPosition.Dot(action.m_fixed.m_axis);
float extent = manipulatorPosition.Dot(action.m_fixed.m_axis);
// Clamp radius to a small value.
extent = AZ::GetMax(extent, MinCapsuleRadius);
@@ -201,15 +199,12 @@ namespace PhysX
void ColliderCapsuleMode::OnHeightManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair)
{
// manipulator action offsets do not take entity transform scale into account, so need to apply it here
float transformScale = 1.0f;
const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
AZ::TransformBus::EventResult(transformScale, idPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldUniformScale);
transformScale = AZ::GetMax(AZ::MinTransformScale, transformScale);
const AZ::Vector3 localPosition = colliderLocalTransform.GetInverse().TransformPoint(
action.m_start.m_localPosition + action.m_current.m_localPositionOffset / transformScale);
const AZ::Vector3 manipulatorPosition = AzToolsFramework::GetPositionInManipulatorFrame(
m_heightManipulator->GetSpace().GetUniformScale(), colliderLocalTransform, action);
// Get the distance the manipulator has moved along the axis.
float extent = localPosition.Dot(action.m_fixed.m_axis);
float extent = manipulatorPosition.Dot(action.m_fixed.m_axis);
// Ensure capsule's half height is always greater than the radius.
extent = AZ::GetMax(extent, MinCapsuleHeight);