Fixed LC crash by preventing graphs from staying open after they are no longer in prefab focus.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
@@ -20,6 +20,7 @@
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#include <AzToolsFramework/API/EntityCompositionNotificationBus.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/Prefab/PrefabFocusNotificationBus.h>
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#include <AzToolsFramework/Prefab/PrefabPublicNotificationBus.h>
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#include <AzToolsFramework/UI/PropertyEditor/EntityPropertyEditor.hxx>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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@@ -31,6 +32,14 @@
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#include <LandscapeCanvas/LandscapeCanvasBus.h>
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#endif
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namespace AzToolsFramework
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{
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namespace Prefab
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{
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class PrefabFocusPublicInterface;
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}
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}
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namespace LandscapeCanvasEditor
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{
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////////////////////////////////////////////////////////////////////////
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@@ -81,6 +90,7 @@ namespace LandscapeCanvasEditor
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, private AzToolsFramework::EntityCompositionNotificationBus::Handler
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, private AzToolsFramework::PropertyEditorEntityChangeNotificationBus::MultiHandler
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, private AzToolsFramework::ToolsApplicationNotificationBus::Handler
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, private AzToolsFramework::Prefab::PrefabFocusNotificationBus::Handler
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, private AzToolsFramework::Prefab::PrefabPublicNotificationBus::Handler
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, private CrySystemEventBus::Handler
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{
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@@ -181,6 +191,9 @@ namespace LandscapeCanvasEditor
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void EntityParentChanged(AZ::EntityId entityId, AZ::EntityId newParentId, AZ::EntityId oldParentId) override;
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////////////////////////////////////////////////////////////////////////
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//! PrefabFocusNotificationBus overrides
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void OnPrefabFocusChanged() override;
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//! PrefabPublicNotificationBus overrides
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void OnPrefabInstancePropagationBegin() override;
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void OnPrefabInstancePropagationEnd() override;
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@@ -248,6 +261,8 @@ namespace LandscapeCanvasEditor
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AZ::SerializeContext* m_serializeContext = nullptr;
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AzToolsFramework::Prefab::PrefabFocusPublicInterface* m_prefabFocusPublicInterface = nullptr;
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bool m_ignoreGraphUpdates = false;
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bool m_prefabPropagationInProgress = false;
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bool m_inObjectPickMode = false;
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