update more calls to Transform to use uniform scale

This commit is contained in:
greerdv
2021-05-26 10:26:26 +01:00
parent bdf9ac31fb
commit 78afeb8047
2 changed files with 3 additions and 3 deletions
@@ -309,7 +309,7 @@ namespace Vegetation
// Create a Transform that represents our instance.
AZ::Transform world = AZ::Transform::CreateFromQuaternionAndTranslation(instanceData.m_alignment * instanceData.m_rotation, instanceData.m_position);
world.MultiplyByScale(AZ::Vector3(instanceData.m_scale));
world.MultiplyByUniformScale(instanceData.m_scale);
// Request a new dynamic slice instance.
AzFramework::SliceInstantiationTicket* ticket = new AzFramework::SliceInstantiationTicket();