update more calls to Transform to use uniform scale
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@@ -309,7 +309,7 @@ namespace Vegetation
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// Create a Transform that represents our instance.
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AZ::Transform world = AZ::Transform::CreateFromQuaternionAndTranslation(instanceData.m_alignment * instanceData.m_rotation, instanceData.m_position);
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world.MultiplyByScale(AZ::Vector3(instanceData.m_scale));
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world.MultiplyByUniformScale(instanceData.m_scale);
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// Request a new dynamic slice instance.
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AzFramework::SliceInstantiationTicket* ticket = new AzFramework::SliceInstantiationTicket();
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