Updated network property behavior context category so they are grouped nicer in the Script Canvas palette
This commit is contained in:
@@ -80,13 +80,13 @@ namespace Multiplayer
|
||||
|
||||
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
|
||||
{
|
||||
behaviorContext->Class<HostId>("HostId");
|
||||
behaviorContext->Class<NetEntityId>("NetEntityId");
|
||||
behaviorContext->Class<NetComponentId>("NetComponentId");
|
||||
behaviorContext->Class<PropertyIndex>("PropertyIndex");
|
||||
behaviorContext->Class<RpcIndex> ("RpcIndex");
|
||||
behaviorContext->Class<ClientInputId> ("ClientInputId");
|
||||
behaviorContext->Class<HostFrameId> ("HostFrameId");
|
||||
behaviorContext->Class<HostId>();
|
||||
behaviorContext->Class<NetEntityId>();
|
||||
behaviorContext->Class<NetComponentId>();
|
||||
behaviorContext->Class<PropertyIndex>();
|
||||
behaviorContext->Class<RpcIndex>();
|
||||
behaviorContext->Class<ClientInputId>();
|
||||
behaviorContext->Class<HostFrameId>();
|
||||
}
|
||||
|
||||
MultiplayerComponent::Reflect(context);
|
||||
|
||||
Reference in New Issue
Block a user