Moved Qt files into to renamed 'S'ource
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Qt/ProjectsHome.h>
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#include <Qt/ui_ProjectsHome.h>
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namespace O3DE::ProjectManager
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{
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ProjectsHome::ProjectsHome(ProjectManagerWindow* window)
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: ScreenWidget(window)
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, m_ui(new Ui::ProjectsHomeClass())
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{
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m_ui->setupUi(this);
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ConnectSlotsAndSignals();
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}
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ProjectsHome::~ProjectsHome()
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{
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}
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void ProjectsHome::ConnectSlotsAndSignals()
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{
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QObject::connect(m_ui->newProjectButton, &QPushButton::pressed, this, &ProjectsHome::HandleNewProjectButton);
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QObject::connect(m_ui->addProjectButton, &QPushButton::pressed, this, &ProjectsHome::HandleAddProjectButton);
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QObject::connect(m_ui->editProjectButton, &QPushButton::pressed, this, &ProjectsHome::HandleEditProjectButton);
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}
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void ProjectsHome::HandleNewProjectButton()
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{
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m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::NewProjectSettings);
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}
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void ProjectsHome::HandleAddProjectButton()
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{
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//Do nothing for now
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}
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void ProjectsHome::HandleEditProjectButton()
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{
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m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::ProjectSettings);
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}
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} // namespace O3DE::ProjectManager
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