Remove old "Integ" functionality from tests (#4688)

* fixes some warnings for newer versions of VS2022

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* more warning fixes

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* remove integ test filters from AzTest

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* remove integ test handling from AzTestRunner

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* changes integ tests of gridmate to regular tests and disables failing ones

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* removes the Integ from the EMotionFX tests, but leaves them disabled since they are failing

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* removes the Integ from the HttpRequestor tests and disables it since is not passing

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* changing integ tests for DISABLED, these ones are using files that are not there

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* fixes linux build
gridmate tests that were Integ are now disabled

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* fixes linux warnings

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-10-15 08:53:26 -07:00
committed by GitHub
parent b434d29899
commit 7651ba621c
23 changed files with 381 additions and 695 deletions
@@ -736,7 +736,10 @@ namespace UnitTest
auto& assetManager = AssetManager::Instance();
AssetBusCallbacks callbacks{};
AZ_PUSH_DISABLE_WARNING(5233, "-Wunknown-warning-option") // Older versions of MSVC toolchain require to pass constexpr in the
// capture. Newer versions issue unused warning
callbacks.SetOnAssetReadyCallback([&, AssetNoRefB](const Asset<AssetData>&, AssetBusCallbacks&)
AZ_POP_DISABLE_WARNING
{
// This callback should run inside the "main thread" dispatch events loop
auto loadAsset = assetManager.GetAsset<AssetWithSerializedData>(AZ::Uuid(AssetNoRefB), AssetLoadBehavior::Default);