diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawContext.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawContext.h index 2dd0865688..81b23068a1 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawContext.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawContext.h @@ -43,7 +43,7 @@ namespace AZ { PrimitiveType = AZ_BIT(0), DepthState = AZ_BIT(1), - EnableStencil = AZ_BIT(2), + StencilState = AZ_BIT(2), FaceCullMode = AZ_BIT(3), BlendMode = AZ_BIT(4) }; @@ -110,8 +110,8 @@ namespace AZ //! Set DepthState if DrawStateOptions::DepthState option is enabled void SetDepthState(RHI::DepthState depthState); - //! Enable/disable stencil if DrawStateOptions::EnableStencil option is enabled - void SetEnableStencil(bool enable); + //! Set StencilState if DrawStateOptions::StencilState option is enabled + void SetStencilState(RHI::StencilState stencilState); //! Set CullMode if DrawStateOptions::FaceCullMode option is enabled void SetCullMode(RHI::CullMode cullMode); //! Set TargetBlendState for target 0 if DrawStateOptions::BlendMode option is enabled @@ -188,7 +188,7 @@ namespace AZ // states available for change RHI::CullMode m_cullMode; RHI::DepthState m_depthState; - bool m_enableStencil; + RHI::StencilState m_stencilState; RHI::PrimitiveTopology m_topology; RHI::TargetBlendState m_blendState0; diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicDrawContext.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicDrawContext.cpp index 4e4a7a5e71..00c2122825 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicDrawContext.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicDrawContext.cpp @@ -30,25 +30,7 @@ namespace AZ constexpr const char* PerContextSrgName = "PerContextSrg"; constexpr const char* PerDrawSrgName = "PerDrawSrg"; }; - - bool CompareTargetBlendState(const RHI::TargetBlendState& firstState, const RHI::TargetBlendState& secondState) - { - return !(firstState.m_enable != secondState.m_enable - || firstState.m_blendOp != secondState.m_blendOp - || firstState.m_blendDest != secondState.m_blendDest - || firstState.m_blendSource != secondState.m_blendSource - || firstState.m_blendAlphaDest != secondState.m_blendAlphaDest - || firstState.m_blendAlphaOp != secondState.m_blendAlphaOp - || firstState.m_blendAlphaSource != secondState.m_blendAlphaSource); - } - - bool CompareDepthState(const RHI::DepthState& firstState, const RHI::DepthState& secondState) - { - return !(firstState.m_enable != secondState.m_enable - || firstState.m_func != secondState.m_func - || firstState.m_writeMask != secondState.m_writeMask); - } - + void DynamicDrawContext::MultiStates::UpdateHash(const DrawStateOptions& drawStateOptions) { if (!m_isDirty) @@ -70,9 +52,19 @@ namespace AZ seed = TypeHash64(m_depthState.m_writeMask, seed); } - if (RHI::CheckBitsAny(drawStateOptions, DrawStateOptions::EnableStencil)) + if (RHI::CheckBitsAny(drawStateOptions, DrawStateOptions::StencilState)) { - seed = TypeHash64(m_enableStencil, seed); + seed = TypeHash64(m_stencilState.m_enable, seed); + seed = TypeHash64(m_stencilState.m_readMask, seed); + seed = TypeHash64(m_stencilState.m_writeMask, seed); + seed = TypeHash64(m_stencilState.m_frontFace.m_failOp, seed); + seed = TypeHash64(m_stencilState.m_frontFace.m_depthFailOp, seed); + seed = TypeHash64(m_stencilState.m_frontFace.m_passOp, seed); + seed = TypeHash64(m_stencilState.m_frontFace.m_func, seed); + seed = TypeHash64(m_stencilState.m_backFace.m_failOp, seed); + seed = TypeHash64(m_stencilState.m_backFace.m_depthFailOp, seed); + seed = TypeHash64(m_stencilState.m_backFace.m_passOp, seed); + seed = TypeHash64(m_stencilState.m_backFace.m_func, seed); } if (RHI::CheckBitsAny(drawStateOptions, DrawStateOptions::FaceCullMode)) @@ -203,7 +195,7 @@ namespace AZ m_currentStates.m_cullMode = m_pipelineState->ConstDescriptor().m_renderStates.m_rasterState.m_cullMode; m_currentStates.m_topology = m_pipelineState->ConstDescriptor().m_inputStreamLayout.GetTopology(); m_currentStates.m_depthState = m_pipelineState->ConstDescriptor().m_renderStates.m_depthStencilState.m_depth; - m_currentStates.m_enableStencil = m_pipelineState->ConstDescriptor().m_renderStates.m_depthStencilState.m_stencil.m_enable; + m_currentStates.m_stencilState = m_pipelineState->ConstDescriptor().m_renderStates.m_depthStencilState.m_stencil; m_currentStates.m_blendState0 = m_pipelineState->ConstDescriptor().m_renderStates.m_blendState.m_targets[0]; m_currentStates.UpdateHash(m_drawStateOptions); @@ -291,7 +283,7 @@ namespace AZ { if (RHI::CheckBitsAny(m_drawStateOptions, DrawStateOptions::DepthState)) { - if (!CompareDepthState(m_currentStates.m_depthState, depthState)) + if (!(m_currentStates.m_depthState == depthState)) { m_currentStates.m_depthState = depthState; m_currentStates.m_isDirty = true; @@ -303,19 +295,19 @@ namespace AZ } } - void DynamicDrawContext::SetEnableStencil(bool enable) + void DynamicDrawContext::SetStencilState(RHI::StencilState stencilState) { - if (RHI::CheckBitsAny(m_drawStateOptions, DrawStateOptions::EnableStencil)) + if (RHI::CheckBitsAny(m_drawStateOptions, DrawStateOptions::StencilState)) { - if (m_currentStates.m_enableStencil != enable) + if (!(m_currentStates.m_stencilState == stencilState)) { - m_currentStates.m_enableStencil = enable; + m_currentStates.m_stencilState = stencilState; m_currentStates.m_isDirty = true; } } else { - AZ_Warning("RHI", false, "Can't set SetEnableStencil if DrawVariation::EnableStencil wasn't enabled"); + AZ_Warning("RHI", false, "Can't set SetStencilState if DrawVariation::StencilState wasn't enabled"); } } @@ -340,7 +332,7 @@ namespace AZ { if (RHI::CheckBitsAny(m_drawStateOptions, DrawStateOptions::BlendMode)) { - if (!CompareTargetBlendState(m_currentStates.m_blendState0, blendState)) + if (!(m_currentStates.m_blendState0 == blendState)) { m_currentStates.m_blendState0 = blendState; m_currentStates.m_isDirty = true; @@ -695,9 +687,9 @@ namespace AZ { m_pipelineState->RenderStatesOverlay().m_depthStencilState.m_depth = m_currentStates.m_depthState; } - if (RHI::CheckBitsAny(m_drawStateOptions, DrawStateOptions::EnableStencil)) + if (RHI::CheckBitsAny(m_drawStateOptions, DrawStateOptions::StencilState)) { - m_pipelineState->RenderStatesOverlay().m_depthStencilState.m_stencil.m_enable = m_currentStates.m_enableStencil; + m_pipelineState->RenderStatesOverlay().m_depthStencilState.m_stencil = m_currentStates.m_stencilState; } if (RHI::CheckBitsAny(m_drawStateOptions, DrawStateOptions::FaceCullMode)) {