Merge pull request #6390 from aws-lumberyard-dev/memory/overrideshim_removal
Memory/overrideshim removal
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@@ -62,7 +62,7 @@ namespace O3DELauncher
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ResourceLimitUpdater m_updateResourceLimits = nullptr; //!< callback for updating system resources, if necessary
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OnPostApplicationStart m_onPostAppStart = nullptr; //!< callback notifying the platform specific entry point that AzGameFramework::GameApplication::Start has been called
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AZ::IAllocatorAllocate* m_allocator = nullptr; //!< Used to allocate the temporary bootstrap memory, as well as the main \ref SystemAllocator heap. If null, OSAllocator will be used
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AZ::IAllocator* m_allocator = nullptr; //!< Used to allocate the temporary bootstrap memory, as well as the main \ref SystemAllocator heap. If null, OSAllocator will be used
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const char* m_appResourcesPath = "."; //!< Path to the device specific assets, default is equivalent to blank path in ParseEngineConfig
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const char* m_appWriteStoragePath = nullptr; //!< Path to writeable storage if different than assets path, used to override userPath and logPath
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