Fixes audio crash and issues w/ audio playback (#1633)

This was caused by the main thread audio update not being called all the
time, especially Editor Game mode.

The crash was due to main thread containers not being processed and
emptied of their requests.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
This commit is contained in:
amzn-phist
2021-06-29 10:54:27 -05:00
committed by GitHub
parent f01587c159
commit 75e7472cda
6 changed files with 2 additions and 42 deletions
-5
View File
@@ -807,11 +807,6 @@ struct ISystem
// Updates only require components during loading
virtual bool UpdateLoadtime() = 0;
// Summary:
// Optimisation: do part of the update while waiting for occlusion queries to complete
virtual void DoWorkDuringOcclusionChecks() = 0;
virtual bool NeedDoWorkDuringOcclusionChecks() = 0;
// Summary:
// Retrieve the name of the user currently logged in to the computer.
virtual const char* GetUserName() = 0;
@@ -26,10 +26,6 @@ public:
bool(int, int));
MOCK_METHOD0(UpdateLoadtime,
bool());
MOCK_METHOD0(DoWorkDuringOcclusionChecks,
void());
MOCK_METHOD0(NeedDoWorkDuringOcclusionChecks,
bool());
MOCK_METHOD0(RenderStatistics,
void());
MOCK_METHOD0(GetUserName,