Integrating latest 47acbe8
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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C1564082 : Object Toolbar
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https://testrail.agscollab.com/index.php?/cases/view/1564082
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"""
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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import azlmbr.legacy.general as general
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import azlmbr.bus as bus
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import azlmbr.editor as editor
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import azlmbr.entity as EntityId
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import Tests.ly_shared.pyside_utils as pyside_utils
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import Tests.ly_shared.hydra_editor_utils as editor_utils
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from PySide2 import QtWidgets
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from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper
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class TestObjectToolbar(EditorTestHelper):
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def __init__(self):
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EditorTestHelper.__init__(self, log_prefix="object_toolbar_function: ", args=["level"])
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def run_test(self):
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"""
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Summary:
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Interact with Object toolbar options and verify if all the options are functionnal.
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Expected Behavior:
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All options available in the Object Toolbar function as intended.
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Test Steps:
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1) Create/Open a level
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2) Open the Object Toolbar
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3) Verify 'Go to selected object' tool button functionality
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i) Create entity and find the entity in viewport
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ii) Change viewport position
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iii) Click on option and verify viewport position
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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editor_window = pyside_utils.get_editor_main_window()
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object_toolbar = editor_window.findChild(QtWidgets.QToolBar, "Object")
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def get_tool_button(option):
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button = pyside_utils.find_child_by_pattern(object_toolbar, option)
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if button.text() == option:
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return button
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# 1) Create new level with an Entity
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self.test_success = self.create_level(
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self.args["level"],
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heightmap_resolution=1024,
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heightmap_meters_per_pixel=1,
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terrain_texture_resolution=4096,
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use_terrain=True,
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)
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general.idle_wait(3.0)
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# 2) Open the Object Toolbar
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if not object_toolbar.isVisible():
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object_toolbar.toggleViewAction().trigger()
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if object_toolbar.isVisible():
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print("Object tool bar opened successfully")
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# 3) Verify 'Go to selected object' tool button functionality
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# i)Create entity and find the entity in viewport
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editor.ToolsApplicationRequestBus(bus.Broadcast, "CreateNewEntity", EntityId.EntityId())
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# Find entity in viewport and get current position
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entity_outliner = pyside_utils.find_child_by_pattern(editor_window, "Entity Outliner (PREVIEW)")
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action = pyside_utils.find_child_by_pattern(entity_outliner, "Find in viewport")
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default_pos = general.get_current_view_position()
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action.trigger()
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self.wait_for_condition(lambda: default_pos != general.get_current_view_position(), 2.0)
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old_pos = general.get_current_view_position()
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# ii) Change viewport position
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general.set_current_view_position(old_pos.x + 10.0, old_pos.y + 10.0, old_pos.z + 10.0)
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self.wait_for_condition(lambda: old_pos != general.get_current_view_position(), 2.0)
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current_pos = general.get_current_view_position()
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# iii) Click on option and verify viewport position
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button = get_tool_button("Go to selected object")
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button.click()
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self.wait_for_condition(lambda: current_pos != general.get_current_view_position(), 2.0)
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new_pos = general.get_current_view_position()
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if new_pos != current_pos and new_pos == old_pos:
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print("Go to selected object tool button is responsive")
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test = TestObjectToolbar()
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test.run_test()
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