Integrating latest 47acbe8
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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"""
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C24064533: The Help menu functions normally.
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https://testrail.agscollab.com/index.php?/cases/view/24064533
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C16780815: Help Menu Options (New Viewport Interaction Model)
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https://testrail.agscollab.com/index.php?/cases/view/16780815
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"""
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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import azlmbr.legacy.general as general
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import Tests.ly_shared.pyside_utils as pyside_utils
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from PySide2 import QtWidgets
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from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper
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class TestHelpMenuOptions(EditorTestHelper):
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def __init__(self):
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EditorTestHelper.__init__(self, log_prefix="help_menu_options: ", args=["level"])
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def run_test(self):
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"""
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Summary:
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Interact with Help Menu options and verify if all the options are working.
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Expected Behavior:
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The Help menu functions normally.
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Test Steps:
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1) Open level
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2) Interact with Help Menu options
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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help_menu_options = [
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("Getting Started",),
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("Tutorials",),
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("Documentation", "Glossary",),
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("Documentation", "Lumberyard Documentation",),
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("Documentation", "GameLift Documentation",),
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("Documentation", "Release Notes",),
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("GameDev Resources", "GameDev Blog",),
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("GameDev Resources", "GameDev Twitch Channel",),
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("GameDev Resources", "Forums",),
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("GameDev Resources", "AWS Support",),
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("Give Us Feedback",),
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("About Lumberyard",),
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]
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def on_focus_changed(old, new):
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QtWidgets.QApplication.activeModalWidget().close()
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def on_action_triggered(action_name):
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print(f"{action_name} Action triggered")
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# 1) Create a new level
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self.test_success = self.create_level(
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self.args["level"],
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heightmap_resolution=1024,
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heightmap_meters_per_pixel=1,
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terrain_texture_resolution=4096,
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use_terrain=True,
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)
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general.idle_wait(3.0)
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# 2) Interact with Help Menu options
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try:
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for option in help_menu_options:
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editor_window = pyside_utils.get_editor_main_window()
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app = QtWidgets.QApplication.instance()
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app.focusChanged.connect(on_focus_changed)
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action = pyside_utils.get_action_for_menu_path(editor_window, "Help", *option)
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if action.isVisible():
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print(f"{option} is visible in Help Menu")
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trig_func = lambda: on_action_triggered(action.iconText())
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action.triggered.connect(trig_func)
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action.trigger()
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action.triggered.disconnect(trig_func)
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general.idle_wait(2.0)
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else:
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print(f"{option} is not visible in Help Menu")
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except Exception as e:
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print(e)
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finally:
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app.focusChanged.disconnect(on_focus_changed)
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test = TestHelpMenuOptions()
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test.run()
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