Integrating latest 47acbe8
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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C1519572: Create a dynamic slice
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https://testrail.agscollab.com/index.php?/cases/view/1519572
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"""
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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import azlmbr.legacy.general as general
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import azlmbr.bus as bus
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import azlmbr.editor as editor
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import azlmbr.entity as EntityId
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import azlmbr.asset as asset
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import azlmbr.math as math
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import azlmbr.slice as slice
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from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper
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class CreateDynamicSliceTest(EditorTestHelper):
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def __init__(self):
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EditorTestHelper.__init__(self, log_prefix="create_dynamic_slice", args=["level"])
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def run_test(self):
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"""
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Summary:
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Create a dynamic slice
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Expected Behavior:
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Dynamic slices can be set/unset
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Test Steps:
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1) Open level
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2) Create new entity
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3) Create new slice from the newly created entity
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4) Set an existing slice to dynamic
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5) Unset the dynamic slice
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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def is_slice_dynamic(asset_id):
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if slice.SliceRequestBus(bus.Broadcast, "IsSliceDynamic", asset_id):
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return "Dynamic"
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return "Not Dynamic"
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def path_is_valid_asset(asset_path):
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asset_id = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", asset_path, math.Uuid(), False)
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return asset_id.invoke("IsValid")
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# 1) Open level
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self.test_success = self.create_level(
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self.args["level"],
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heightmap_resolution=1024,
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heightmap_meters_per_pixel=1,
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terrain_texture_resolution=4096,
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use_terrain=True,
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)
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general.idle_wait(3.0)
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# 2) Create new entity
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entity_position = math.Vector3(125.0, 136.0, 32.0)
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entity_id = editor.ToolsApplicationRequestBus(
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bus.Broadcast, "CreateNewEntityAtPosition", entity_position, EntityId.EntityId()
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)
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# 3) Create new slice from the newly created entity
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slice_path = os.path.join("slices", "TestSlice.slice")
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slice.SliceRequestBus(bus.Broadcast, "CreateNewSlice", entity_id, slice_path)
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self.wait_for_condition(lambda: path_is_valid_asset(slice_path), 10.0)
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# 4) Set an existing slice to dynamic
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asset_id = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", slice_path, math.Uuid(), False)
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print(f"Slice Status (Before setting to dynamic): {is_slice_dynamic(asset_id)}")
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slice.SliceRequestBus(bus.Broadcast, "SetSliceDynamic", asset_id, True)
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self.wait_for_condition(lambda: slice.SliceRequestBus(bus.Broadcast, "IsSliceDynamic", asset_id), 5.0)
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print(f"Slice Status (After setting to dynamic): {is_slice_dynamic(asset_id)}")
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# 5) Unset the dynamic slice
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print(f"Slice Status (Before unsetting to dynamic): {is_slice_dynamic(asset_id)}")
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slice.SliceRequestBus(bus.Broadcast, "SetSliceDynamic", asset_id, False)
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self.wait_for_condition(lambda: not slice.SliceRequestBus(bus.Broadcast, "IsSliceDynamic", asset_id), 5.0)
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print(f"Slice Status (After unsetting to dynamic): {is_slice_dynamic(asset_id)}")
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test = CreateDynamicSliceTest()
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test.run()
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