Integrating latest 47acbe8
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"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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"""
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C6317035: Basic Viewport Configuration
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https://testrail.agscollab.com/index.php?/cases/view/6317035
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"""
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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import azlmbr.legacy.general as general
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import Tests.ly_shared.pyside_utils as pyside_utils
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from PySide2 import QtWidgets
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from PySide2.QtTest import QTest
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from PySide2.QtCore import Qt
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from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper
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class BasicViewportConfigurationTest(EditorTestHelper):
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def __init__(self):
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EditorTestHelper.__init__(self, log_prefix="basic_viewport_configuration", args=["level"])
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@pyside_utils.wrap_async
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async def run_test(self):
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"""
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Summary:
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Verify id the basic viewport configuration works as expected.
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Expected Behavior:
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1) Layout Configuration dialog opens.
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2) Layout configuration can be changed.
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3) All viewports function properly and independently of one another.
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4) The viewport is reverted to a single, large window.
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Test Steps:
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1) Open a new level
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2) Configure the viewport layer to a different layout
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3) Verify if viewport 1 is functional
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4) Verify if viewport 2 is functional
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5) Reset the layout back to original
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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def verify_viewport_function(viewport_main_window_object):
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"""
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To check if the viewport camera controls are working, we can use the key press 'Left Arrow'
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which manuallly would have moved the camera to its left. So by simulating the Left Arrow press and
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comparing the current view position before and after the key press, we can verify if the view has indeed
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been modified and there by confirming if viewport is active.
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"""
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viewport = viewport_main_window_object.findChildren(QtWidgets.QWidget, "renderOverlay")[0].parent()
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initial_x = general.get_current_view_position().x
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viewport.setFocus()
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QTest.keyPress(viewport, Qt.Key_Left, Qt.NoModifier)
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general.idle_wait(0.5)
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QTest.keyRelease(viewport, Qt.Key_Left, Qt.NoModifier, delay=2)
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current_x = general.get_current_view_position().x
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return current_x < initial_x
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async def select_layout(layout_index):
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action = pyside_utils.get_action_for_menu_path(editor_window, "View", "Viewport", "Configure Layout")
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pyside_utils.trigger_action_async(action)
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active_modal_widget = await pyside_utils.wait_for_modal_widget()
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layout_config_dialog = active_modal_widget.findChild(QtWidgets.QDialog, "CLayoutConfigDialog")
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list_view = layout_config_dialog.findChild(QtWidgets.QListView, "m_layouts")
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pyside_utils.item_view_mouse_click(list_view, layout_index)
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button_box = layout_config_dialog.findChild(QtWidgets.QDialogButtonBox, "m_buttonBox")
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button_box.button(QtWidgets.QDialogButtonBox.Ok).click()
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print(f"Layout set to {layout_index}")
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# 1) Open level
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self.test_success = self.create_level(
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self.args["level"],
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heightmap_resolution=1024,
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heightmap_meters_per_pixel=1,
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terrain_texture_resolution=4096,
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use_terrain=True,
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)
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editor_window = pyside_utils.get_editor_main_window()
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# 2) Configure the viewport layer to a different layout
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# In this case layout with 2 viewports placed side by side is selected
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await select_layout(1)
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main_window = editor_window.findChild(QtWidgets.QMainWindow).findChild(QtWidgets.QMainWindow)
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central_widget = main_window.centralWidget()
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await pyside_utils.wait_for_condition(lambda: central_widget.findChild(QtWidgets.QSplitter) is not None)
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splitter = central_widget.findChild(QtWidgets.QSplitter)
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# 3) Verify if viewport 1 is functional
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await pyside_utils.wait_for_condition(lambda: verify_viewport_function(splitter.children()[0]), 3.0)
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print(f"Viewport 1 camera controls are functional: {verify_viewport_function(splitter.children()[0])}")
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# 4) Verify if viewport 2 is functional
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await pyside_utils.wait_for_condition(lambda: verify_viewport_function(splitter.children()[1]), 3.0)
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print(f"Viewport 2 camera controls are functional: {verify_viewport_function(splitter.children()[1])}")
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# 5) Reset the layout back to original
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await select_layout(0)
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test = BasicViewportConfigurationTest()
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test.run()
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