Integrating latest 47acbe8
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <StartingPointInput_precompiled.h>
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#include <InputHandlerNodeable.h>
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#include <ScriptCanvas/Utils/SerializationUtils.h>
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using namespace ScriptCanvas;
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namespace StartingPointInput
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{
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InputHandlerNodeable::~InputHandlerNodeable()
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{
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InputEventNotificationBus::Handler::BusDisconnect();
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}
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void InputHandlerNodeable::ConnectEvent(AZStd::string eventName)
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{
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InputEventNotificationBus::Handler::BusDisconnect();
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InputEventNotificationBus::Handler::BusConnect(InputEventNotificationId(eventName.c_str()));
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}
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void InputHandlerNodeable::OnDeactivate()
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{
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InputEventNotificationBus::Handler::BusDisconnect();
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}
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void InputHandlerNodeable::OnPressed(float value)
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{
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SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId());
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CallPressed(value);
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}
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void InputHandlerNodeable::OnHeld(float value)
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{
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SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId());
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CallHeld(value);
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}
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void InputHandlerNodeable::OnReleased(float value)
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{
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SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId());
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CallReleased(value);
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}
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}
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