Integrating latest 47acbe8
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<?xml version="1.0" encoding="utf-8"?>
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<ScriptCanvas Include="Source/InputHandlerNodeable.h" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Class Name="InputHandlerNodeable"
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Namespace="StartingPointInput"
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QualifiedName="StartingPointInput::InputHandlerNodeable"
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PreferredClassName="Input Handler"
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Base="ScriptCanvas::Nodeable"
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Icon="Editor/Icons/ScriptCanvas/Bus.png"
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EditAttributes="AZ::Edit::Attributes::Category@Gameplay/Input"
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GraphEntryPoint="True"
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GeneratePropertyFriend="True"
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Description="Handle processed input events found in input binding assets">
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<Output Name="Pressed" Description="Signaled when the input event begins." >
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<Parameter Name="value" Type="float" Shared="true"/>
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</Output>
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<Output Name="Held" Description="Signaled while the input event is active." >
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<Parameter Name="value" Type="float" Shared="true"/>
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</Output>
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<Output Name="Released" Description="Signaled when the input event ends." >
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<Parameter Name="value" Type="float" Shared="true"/>
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</Output>
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<Property Name="Event Name"
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Description="The input event name as defined in an inputbinding asset. Example 'Fireball'"
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Type="AZStd::string"
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IsInput="True"
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IsOutput="False" />
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</Class>
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</ScriptCanvas>
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