Integrating latest 47acbe8
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@@ -182,8 +182,7 @@ namespace ScriptEventsBuilder
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AZ_TracePrintf(s_scriptEventsBuilder, "Script Events Asset preload\n");
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AZ::Data::Asset<ScriptEvents::ScriptEventsAsset> asset;
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asset.Create(AZ::Data::AssetId(AZ::Uuid::CreateRandom()));
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asset.Create(request.m_sourceFileUUID);
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if (editorAssetHandler->LoadAssetData(asset, assetDataStream, nullptr) != AZ::Data::AssetHandler::LoadResult::LoadComplete)
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{
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AZ_Error(s_scriptEventsBuilder, false, R"(Loading of ScriptEvents asset for source file "%s" has failed)", fullPath.data());
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@@ -206,7 +205,7 @@ namespace ScriptEventsBuilder
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AZ::IO::ByteContainerStream<decltype(byteBuffer)> byteStream(&byteBuffer);
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AZ::Data::Asset<ScriptEvents::ScriptEventsAsset> productionAsset;
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productionAsset.Create(AZ::Uuid::CreateRandom());
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productionAsset.Create(request.m_sourceFileUUID);
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productionAsset.Get()->m_definition = AZStd::move(definition);
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editorAssetHandler->SetSaveAsBinary(true);
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