Integrating latest 47acbe8
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/TickBus.h>
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#include <ScriptCanvas/Core/Nodeable.h>
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#include <ScriptCanvas/Core/NodeableNode.h>
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#include <ScriptCanvas/CodeGen/NodeableCodegen.h>
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#include <ScriptCanvasDiagnosticLibrary/DebugDrawBus.h>
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#if 0
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#include <Source/DrawTextNodeable.generated.h>
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struct IRenderer;
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namespace AZ
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{
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class Color;
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class Vector2;
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}
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namespace ScriptCanvas
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{
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namespace Nodeables
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{
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namespace Debug
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{
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class DrawTextNodeable
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: public ScriptCanvas::Nodeable
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, public ScriptCanvasDiagnostics::DebugDrawBus::Handler
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, public AZ::TickBus::Handler
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{
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NodeDefinition(DrawTextNodeable, "Draw Text", "Displays text on the viewport.",
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NodeTags::Icon("Editor/Icons/ScriptCanvas/DrawTextNode.png"),
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NodeTags::Category("Utilities/Debug"),
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NodeTags::Version(0)
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);
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public:
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DrawTextNodeable();
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virtual ~DrawTextNodeable();
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// TickBus
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void OnTick(float deltaTime, AZ::ScriptTimePoint) override;
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// DebugDrawBus
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void OnDebugDraw(IRenderer*) override;
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InputMethod("Show", "Shows the debug text on the viewport")
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void Show(AZStd::string text, AZ::Vector2 position, AZ::Color color, float duration, float scale, Data::BooleanType centered, Data::BooleanType editorOnly);
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DataInput(AZStd::string, "Text", "", "The text to display on screen.", SlotTags::DisplayGroup("Show"));
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DataInput(AZ::Vector2, "Position", AZ::Vector2(20.f, 20.f), "Position of the text on-screen in normalized coordinates [0-1].", SlotTags::DisplayGroup("Show"));
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DataInput(AZ::Color, "Color", AZ::Color(1.f, 1.f, 1.f, 1.f), "Color of the text.", SlotTags::DisplayGroup("Show"));
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DataInput(float, "Duration", 0.f, "If greater than zero, the text will disappear after this duration (in seconds).", SlotTags::DisplayGroup("Show"));
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DataInput(float, "Scale", 1.f, "Scales the font size of the text.", SlotTags::DisplayGroup("Show"));
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DataInput(Data::BooleanType, "Centered", false, "Centers the text around the specfied coordinates.", SlotTags::DisplayGroup("Show"));
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DataInput(Data::BooleanType, "Editor Only", false, "Only displays this text if the game is being run in-editor, not on launchers.", SlotTags::DisplayGroup("Show"));
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InputMethod("Hide", "Removed the debug text from the viewport")
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void Hide();
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protected:
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void OnDeactivate() override;
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private:
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AZStd::string m_text;
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AZ::Vector2 m_position;
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AZ::Color m_color;
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float m_duration;
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float m_scale;
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bool m_centered;
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bool m_editorOnly;
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bool m_isEditor = false;
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};
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}
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}
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}
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#endif
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