Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
@@ -24,7 +24,7 @@ namespace ScriptCanvasDiagnostics
public:
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = AZ::EntityId;
using BusIdType = void*;
virtual void OnDebugDraw(IRenderer*) = 0;
};
@@ -12,8 +12,8 @@
#include "precompiled.h"
#include "DebugLibraryDefinition.h"
#include "Log.h"
#include "DrawText.h"
#include "DrawTextNodeable.h"
#include <ScriptCanvas/Libraries/Libraries.h>
namespace ScriptCanvas
@@ -43,14 +43,14 @@ namespace ScriptCanvas
void Debug::InitNodeRegistry(NodeRegistry& nodeRegistry)
{
Library::AddNodeToRegistry<Debug, Nodes::Debug::DrawTextNode>(nodeRegistry);
Library::AddNodeToRegistry<Debug, Nodes::Debug::Log>(nodeRegistry);
//Library::AddNodeToRegistry<Debug, Nodes::DrawTextNodeableNode>(nodeRegistry);
}
AZStd::vector<AZ::ComponentDescriptor*> Debug::GetComponentDescriptors()
{
return AZStd::vector<AZ::ComponentDescriptor*>({
Nodes::Debug::DrawTextNode::CreateDescriptor(),
Nodes::Debug::Log::CreateDescriptor(),
// Nodes::DrawTextNodeableNode::CreateDescriptor(),
});
}
}
@@ -32,7 +32,7 @@ namespace ScriptCanvas
{
if (slotId == GetSlotId("Show"))
{
ScriptCanvasDiagnostics::DebugDrawBus::Handler::BusConnect(GetEntityId());
ScriptCanvasDiagnostics::DebugDrawBus::Handler::BusConnect(this);
m_duration = DrawTextNodeProperty::GetDuration(this);
if (m_duration > 0.f && !AZ::TickBus::Handler::BusIsConnected())
@@ -14,7 +14,6 @@
#include <AzCore/Component/TickBus.h>
#include <ScriptCanvas/CodeGen/CodeGen.h>
#include <ScriptCanvas/Core/Node.h>
#include <Source/DrawText.generated.h>
@@ -38,66 +37,21 @@ namespace ScriptCanvas
{
namespace Debug
{
//! Uses the DebugDrawBus to display on-screen debug text
class DrawTextNode
: public Node
, ScriptCanvasDiagnostics::DebugDrawBus::Handler
, AZ::TickBus::Handler
{
public:
ScriptCanvas_Node(DrawTextNode,
ScriptCanvas_Node::Name("Draw Text", "Displays text on the viewport.")
ScriptCanvas_Node::Uuid("{AA209CEC-3813-4DC2-85A9-DE8B7A905CD6}")
ScriptCanvas_Node::Icon("Editor/Icons/ScriptCanvas/DrawText.png")
ScriptCanvas_Node::Category("Utilities/Debug")
ScriptCanvas_Node::Version(1));
// DebugDrawBus
public:
SCRIPTCANVAS_NODE(DrawTextNode);
// DebugDrawBus...
void OnDebugDraw(IRenderer*) override;
//
// Inputs
ScriptCanvas_In(ScriptCanvas_In::Name("Show", "Shows the debug text on the viewport"));
ScriptCanvas_In(ScriptCanvas_In::Name("Hide", "Removed the debug text from the viewport"));
// Outputs
ScriptCanvas_Out(ScriptCanvas_Out::Name("Out", ""));
// Properties
ScriptCanvas_Property(AZStd::string,
ScriptCanvas_Property::Name("Text", "The text to display on screen.")
ScriptCanvas_Property::Input
);
ScriptCanvas_PropertyWithDefaults(AZ::Vector2, AZ::Vector2(20.f, 20.f),
ScriptCanvas_Property::Name("Position", "Position of the text on-screen in normalized coordinates [0-1].")
ScriptCanvas_Property::Input
);
ScriptCanvas_PropertyWithDefaults(AZ::Color, AZ::Color(1.f, 1.f, 1.f, 1.f),
ScriptCanvas_Property::Name("Color", "Color of the text.")
ScriptCanvas_Property::Input
);
ScriptCanvas_PropertyWithDefaults(float, 0.f,
ScriptCanvas_Property::Name("Duration", "If greater than zero, the text will disappear after this duration (in seconds).")
ScriptCanvas_Property::Input
);
ScriptCanvas_PropertyWithDefaults(float, 1.f,
ScriptCanvas_Property::Name("Scale", "Scales the font size of the text.")
ScriptCanvas_Property::Input
);
ScriptCanvas_PropertyWithDefaults(bool, false,
ScriptCanvas_Property::Name("Centered", "Centers the text around the specfied coordinates.")
ScriptCanvas_Property::Input
);
ScriptCanvas_PropertyWithDefaults(bool, false,
ScriptCanvas_Property::Name("Editor Only", "Only displays this text if the game is being run in-editor, not on launchers.")
ScriptCanvas_Property::Input
);
protected:
void OnInputSignal(const SlotId& slotId) override;
@@ -0,0 +1,138 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#include "DrawTextNodeable.h"
#if 0
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <ScriptCanvas/Core/GraphBus.h>
#include <ScriptCanvas/Utils/SerializationUtils.h>
#include <CryCommon/platform.h>
#include <CryCommon/Cry_Math.h>
#include <CryCommon/Cry_Color.h>
#include <CryCommon/IRenderer.h>
namespace ScriptCanvas
{
namespace Nodeables
{
namespace Debug
{
DrawTextNodeable::DrawTextNodeable()
{
ScriptCanvasDiagnostics::SystemRequestBus::BroadcastResult(m_isEditor, &ScriptCanvasDiagnostics::SystemRequests::IsEditor);
}
DrawTextNodeable::~DrawTextNodeable()
{
Hide();
}
void DrawTextNodeable::OnDeactivate()
{
Hide();
}
void DrawTextNodeable::Show(AZStd::string text, AZ::Vector2 position, AZ::Color color, float duration, float scale, Data::BooleanType centered, Data::BooleanType editorOnly)
{
if (text.empty())
{
return;
}
if (editorOnly && !m_isEditor)
{
return;
}
ScriptCanvasDiagnostics::DebugDrawBus::Handler::BusConnect(this);
m_text = text;
m_position = position;
m_color = color;
m_duration = duration;
m_scale = scale;
m_centered = centered;
m_editorOnly = editorOnly;
if (m_duration > 0.f && !AZ::TickBus::Handler::BusIsConnected())
{
AZ::TickBus::Handler::BusConnect();
}
}
void DrawTextNodeable::Hide()
{
AZ::TickBus::Handler::BusDisconnect();
ScriptCanvasDiagnostics::DebugDrawBus::Handler::BusDisconnect();
}
void DrawTextNodeable::OnTick(float deltaTime, AZ::ScriptTimePoint)
{
m_duration -= deltaTime;
if (m_duration <= 0.f)
{
ScriptCanvasDiagnostics::DebugDrawBus::Handler::BusDisconnect();
AZ::TickBus::Handler::BusDisconnect();
}
}
void DrawTextNodeable::OnDebugDraw(IRenderer* renderer)
{
if (!renderer)
{
return;
}
// Get correct coordinates
float x = m_position.GetX();
float y = m_position.GetY();
if (x < 1.f || y < 1.f)
{
int screenX, screenY, screenWidth, screenHeight;
renderer->GetViewport(&screenX, &screenY, &screenWidth, &screenHeight);
if (x < 1.f)
{
x *= (float)screenWidth;
}
if (y < 1.f)
{
y *= (float)screenHeight;
}
}
SDrawTextInfo ti;
ti.xscale = ti.yscale = m_scale;
ti.flags = eDrawText_2D | eDrawText_FixedSize;
ti.color[0] = m_color.GetR();
ti.color[1] = m_color.GetG();
ti.color[2] = m_color.GetB();
ti.color[3] = m_color.GetA();
ti.flags |= m_centered ? eDrawText_Center | eDrawText_CenterV : 0;
renderer->DrawTextQueued(Vec3(x, y, 0.5f), ti, m_text.c_str());
}
}
}
}
#include <Source/DrawTextNodeable.generated.cpp>
#endif
@@ -0,0 +1,91 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/TickBus.h>
#include <ScriptCanvas/Core/Nodeable.h>
#include <ScriptCanvas/Core/NodeableNode.h>
#include <ScriptCanvas/CodeGen/NodeableCodegen.h>
#include <ScriptCanvasDiagnosticLibrary/DebugDrawBus.h>
#if 0
#include <Source/DrawTextNodeable.generated.h>
struct IRenderer;
namespace AZ
{
class Color;
class Vector2;
}
namespace ScriptCanvas
{
namespace Nodeables
{
namespace Debug
{
class DrawTextNodeable
: public ScriptCanvas::Nodeable
, public ScriptCanvasDiagnostics::DebugDrawBus::Handler
, public AZ::TickBus::Handler
{
NodeDefinition(DrawTextNodeable, "Draw Text", "Displays text on the viewport.",
NodeTags::Icon("Editor/Icons/ScriptCanvas/DrawTextNode.png"),
NodeTags::Category("Utilities/Debug"),
NodeTags::Version(0)
);
public:
DrawTextNodeable();
virtual ~DrawTextNodeable();
// TickBus
void OnTick(float deltaTime, AZ::ScriptTimePoint) override;
// DebugDrawBus
void OnDebugDraw(IRenderer*) override;
InputMethod("Show", "Shows the debug text on the viewport")
void Show(AZStd::string text, AZ::Vector2 position, AZ::Color color, float duration, float scale, Data::BooleanType centered, Data::BooleanType editorOnly);
DataInput(AZStd::string, "Text", "", "The text to display on screen.", SlotTags::DisplayGroup("Show"));
DataInput(AZ::Vector2, "Position", AZ::Vector2(20.f, 20.f), "Position of the text on-screen in normalized coordinates [0-1].", SlotTags::DisplayGroup("Show"));
DataInput(AZ::Color, "Color", AZ::Color(1.f, 1.f, 1.f, 1.f), "Color of the text.", SlotTags::DisplayGroup("Show"));
DataInput(float, "Duration", 0.f, "If greater than zero, the text will disappear after this duration (in seconds).", SlotTags::DisplayGroup("Show"));
DataInput(float, "Scale", 1.f, "Scales the font size of the text.", SlotTags::DisplayGroup("Show"));
DataInput(Data::BooleanType, "Centered", false, "Centers the text around the specfied coordinates.", SlotTags::DisplayGroup("Show"));
DataInput(Data::BooleanType, "Editor Only", false, "Only displays this text if the game is being run in-editor, not on launchers.", SlotTags::DisplayGroup("Show"));
InputMethod("Hide", "Removed the debug text from the viewport")
void Hide();
protected:
void OnDeactivate() override;
private:
AZStd::string m_text;
AZ::Vector2 m_position;
AZ::Color m_color;
float m_duration;
float m_scale;
bool m_centered;
bool m_editorOnly;
bool m_isEditor = false;
};
}
}
}
#endif
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ScriptCanvas Include="Source/Log.h" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Class Name="Log"
QualifiedName="ScriptCanvas::Nodes::Debug::Log"
PreferredClassName="Log"
Uuid="{6E100241-A738-4A8B-83C2-0FD0F5A44FDB}"
Base="ScriptCanvas::Node"
Icon="Editor/Icons/ScriptCanvas/Log.png"
Category="Utilities/Debug"
Version="0"
EditAttributes="AZ::Script::Attributes::ExcludeFrom@AZ::Script::Attributes::ExcludeFlags::All"
GeneratePropertyFriend="True"
Description="Logs the provided text in the debug console.">
<In Name="In" Description="Input signal"/>
<Out Name="Out" Description=""/>
<Property Name="Value"
Description="The value to log"
Type="AZStd::string"
IsInput="True"
IsOutput="False" />
</Class>
</ScriptCanvas>
@@ -1,46 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#include "Log.h"
namespace ScriptCanvas
{
namespace Nodes
{
namespace Debug
{
void Log::OnInputSignal([[maybe_unused]] const SlotId& slotId)
{
auto valueDatum = FindDatum(GetSlotId("Value"));
if (!valueDatum)
{
return;
}
AZStd::string text;
if (!valueDatum->Empty())
{
valueDatum->ToString(text);
}
if (!text.empty())
{
AZ_TracePrintf("Script Canvas", "%s\n", text.c_str());
LogNotificationBus::Event(GetOwningScriptCanvasId(), &LogNotifications::LogMessage, text);
}
SignalOutput(GetSlotId("Out"));
}
}
}
}
@@ -1,57 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <ScriptCanvas/CodeGen/CodeGen.h>
#include <ScriptCanvas/Core/Node.h>
#include <Source/Log.generated.h>
namespace ScriptCanvas
{
namespace Nodes
{
namespace Debug
{
class Log
: public Node
{
public:
ScriptCanvas_Node(Log,
ScriptCanvas_Node::Name("Log", "Logs the provided text in the debug console.")
ScriptCanvas_Node::Uuid("{6E100241-A738-4A8B-83C2-0FD0F5A44FDB}")
ScriptCanvas_Node::Icon("Editor/Icons/ScriptCanvas/Log.png")
ScriptCanvas_Node::Category("Utilities/Debug")
ScriptCanvas_Node::Version(0)
ScriptCanvas_Node::Deprecated("This node has been deprecated, use the Print node instead.")
ScriptCanvas_Node::EditAttributes(AZ::Script::Attributes::ExcludeFrom(AZ::Script::Attributes::ExcludeFlags::All))
);
void OnInputSignal(const SlotId& slotId) override;
// Inputs
ScriptCanvas_In(ScriptCanvas_In::Name("In", "Input signal"));
// Outputs
ScriptCanvas_Out(ScriptCanvas_Out::Name("Out", ""));
private:
ScriptCanvas_Property(AZStd::string,
ScriptCanvas_Property::Name("Value", "The value to log")
ScriptCanvas_Property::Input
);
};
}
}
}
@@ -0,0 +1,44 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#include <AzTest/AzTest.h>
class ScriptCanvasDiagnosticLibraryTest
: public ::testing::Test
{
protected:
static void SetUpTestCase()
{
}
static void TearDownTestCase()
{
}
void SetUp() override
{
}
void TearDown() override
{
}
};
TEST_F(ScriptCanvasDiagnosticLibraryTest, Sanity_Pass)
{
EXPECT_TRUE(true);
}
AZ_UNIT_TEST_HOOK();
@@ -18,9 +18,6 @@ set(FILES
Source/ScriptCanvasDiagnosticSystemComponent.cpp
Source/DebugLibraryDefinition.h
Source/DebugLibraryDefinition.cpp
Source/Log.h
Source/Log.cpp
Source/Log.ScriptCanvasNode.xml
Source/DrawText.h
Source/DrawText.cpp
Source/DrawText.ScriptCanvasNode.xml