Integrating latest 47acbe8
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <QLineEdit>
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#include <QMenu>
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#include <QString>
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#include <QTableView>
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#include <GraphCanvas/Components/Nodes/NodeBus.h>
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#include <GraphCanvas/Components/SceneBus.h>
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#include <GraphCanvas/Components/Slots/SlotBus.h>
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#include <GraphCanvas/Components/VisualBus.h>
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#include <GraphCanvas/Utils/ConversionUtils.h>
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#include <ScriptCanvas/Bus/RequestBus.h>
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#include <ScriptCanvasDeveloperEditor/EditorAutomation/EditorAutomationTest.h>
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#include <ScriptCanvasDeveloperEditor/EditorAutomation/EditorAutomationActions/EditorKeyActions.h>
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#include <ScriptCanvasDeveloperEditor/EditorAutomation/EditorAutomationActions/EditorMouseActions.h>
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#include <ScriptCanvasDeveloperEditor/EditorAutomation/EditorAutomationActions/WidgetActions.h>
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#include <ScriptCanvasDeveloperEditor/EditorAutomation/EditorAutomationActions/ScriptCanvasActions/ConnectionActions.h>
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#include <ScriptCanvasDeveloperEditor/EditorAutomation/EditorAutomationActions/ScriptCanvasActions/CreateElementsActions.h>
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#include <ScriptCanvasDeveloperEditor/EditorAutomation/EditorAutomationActions/ScriptCanvasActions/EditorViewActions.h>
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#include <ScriptCanvasDeveloperEditor/EditorAutomation/EditorAutomationActions/ScriptCanvasActions/ElementInteractions.h>
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#include <ScriptCanvasDeveloperEditor/EditorAutomation/EditorAutomationActions/ScriptCanvasActions/GraphActions.h>
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#include <ScriptCanvasDeveloperEditor/EditorAutomation/EditorAutomationActions/ScriptCanvasActions/VariableActions.h>
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namespace ScriptCanvasDeveloper
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{
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/**
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EditorautomationTest that will test out various methods creating a group
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*/
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class CreateGroupTest
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: public EditorAutomationTest
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{
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public:
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CreateGroupTest(CreateGroupAction::CreationType creationType = CreateGroupAction::CreationType::Hotkey);
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~CreateGroupTest() override = default;
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};
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/**
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EditorautomationTest that will test out how elements are added/removed from groups in several situations(Addition to group via context menu, drag/drop, connection proposal, or resizing. Removal from group through movement and resizing).
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*/
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class GroupManipulationTest
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: public EditorAutomationTest
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{
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private:
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class OffsetPositionByNodeDimension
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: public CustomActionState
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{
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public:
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// -1 to 1 will decide how much and which direction we manipulate the specified value by our width/height.
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OffsetPositionByNodeDimension(float horizontalDimension, float verticalDimension, AutomationStateModelId nodeId, AutomationStateModelId position);
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~OffsetPositionByNodeDimension() override = default;
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void OnCustomAction() override;
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private:
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float m_horizontalDimension = 0.0f;
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float m_verticalDimension = 0.0f;
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AutomationStateModelId m_nodeId;
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AutomationStateModelId m_positionId;
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};
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public:
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GroupManipulationTest(GraphCanvas::NodePaletteWidget* nodePaletteWidget);
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~GroupManipulationTest() override = default;
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};
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}
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