Integrating latest 47acbe8

This commit is contained in:
alexpete
2021-03-25 13:57:57 -07:00
parent 448c549698
commit 75dc720198
10312 changed files with 2711566 additions and 671451 deletions
@@ -39,12 +39,12 @@ namespace AZ
ActivateSceneModule(SceneProcessing::s_fbxSceneBuilderModule);
// Defaults in case there's no config setup in the Project Configurator.
m_softNames.push_back(aznew NodeSoftNameSetting("_lod1", PatternMatcher::MatchApproach::PostFix, "LODMesh1", true));
m_softNames.push_back(aznew NodeSoftNameSetting("_lod2", PatternMatcher::MatchApproach::PostFix, "LODMesh2", true));
m_softNames.push_back(aznew NodeSoftNameSetting("_lod3", PatternMatcher::MatchApproach::PostFix, "LODMesh3", true));
m_softNames.push_back(aznew NodeSoftNameSetting("_lod4", PatternMatcher::MatchApproach::PostFix, "LODMesh4", true));
m_softNames.push_back(aznew NodeSoftNameSetting("_lod5", PatternMatcher::MatchApproach::PostFix, "LODMesh5", true));
m_softNames.push_back(aznew NodeSoftNameSetting("_phys", PatternMatcher::MatchApproach::PostFix, "PhysicsMesh", true));
m_softNames.push_back(aznew NodeSoftNameSetting("^.*_[Ll][Oo][Dd]1(_optimized)?$", PatternMatcher::MatchApproach::Regex, "LODMesh1", true));
m_softNames.push_back(aznew NodeSoftNameSetting("^.*_[Ll][Oo][Dd]2(_optimized)?$", PatternMatcher::MatchApproach::Regex, "LODMesh2", true));
m_softNames.push_back(aznew NodeSoftNameSetting("^.*_[Ll][Oo][Dd]3(_optimized)?$", PatternMatcher::MatchApproach::Regex, "LODMesh3", true));
m_softNames.push_back(aznew NodeSoftNameSetting("^.*_[Ll][Oo][Dd]4(_optimized)?$", PatternMatcher::MatchApproach::Regex, "LODMesh4", true));
m_softNames.push_back(aznew NodeSoftNameSetting("^.*_[Ll][Oo][Dd]5(_optimized)?$", PatternMatcher::MatchApproach::Regex, "LODMesh5", true));
m_softNames.push_back(aznew NodeSoftNameSetting("^.*_[Pp][Hh][Yy][Ss](_optimized)?$", PatternMatcher::MatchApproach::Regex, "PhysicsMesh", true));
m_softNames.push_back(aznew NodeSoftNameSetting("_ignore", PatternMatcher::MatchApproach::PostFix, "Ignore", false));
// If the filename ends with "_anim" this will mark all nodes as "Ignore" unless they're derived from IAnimationData. This will
// cause only animations to be exported from the .fbx file even if there's other data available.