Integrating latest 47acbe8
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "RenderToTexture_precompiled.h"
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#include "RenderToTextureModule.h"
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#include "RenderToTextureComponent.h"
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#if defined(RENDER_TO_TEXTURE_EDITOR)
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#include "EditorRenderToTextureComponent.h"
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#endif
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namespace RenderToTexture
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{
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RenderToTextureModule::RenderToTextureModule()
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: CryHooksModule()
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{
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m_descriptors.insert(m_descriptors.end(), {
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#if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
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RenderToTextureComponent::CreateDescriptor(),
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#if defined(RENDER_TO_TEXTURE_EDITOR)
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EditorRenderToTextureComponent::CreateDescriptor(),
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#endif
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#endif // if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
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});
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}
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void RenderToTextureModule::OnCrySystemCVarRegistry()
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{
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#if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
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REGISTER_CVAR_DEV_ONLY(rtt_aa, -1, 0, "Override AA mode used by all render to texture components.");
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REGISTER_CVAR_DEV_ONLY(rtt_dof, -1, 0, "Override Depth of Field mode used by all render to texture components.");
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REGISTER_CVAR_DEV_ONLY(rtt_motionblur, -1, 0, "Override MotionBlur mode used by all render to texture components.");
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REGISTER_CVAR_DEV_ONLY(rtt_maxFPS, -1.0f, 0, "Override the maxfps setting. -1 don't override, 0 disable fps limiting, 1+ limit to this amount .");
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#endif // if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
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}
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}
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(Gem_RenderToTexture, RenderToTexture::RenderToTextureModule)
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